RimWorld

RimWorld

1trickPwnyta's Biotech Patch
Issue
I get this error since I use this mod:

Could not resolve reference to object with loadID Thing_Human739866 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=BiotechPatch.ChildrenGoByFirstName.GameComponent_ChildrenGoByFirstName curPathRelToParent=/pawns/values
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.Pawn> (string)
Verse.CrossRefHandler:TakeResolvedRefList<Verse.Pawn> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRefList<Verse.Pawn> (string)
Verse.Scribe_Collections:Look<Verse.Pawn> (System.Collections.Generic.List`1<Verse.Pawn>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<Verse.Pawn> (System.Collections.Generic.List`1<Verse.Pawn>&,string,bool,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<Verse.NameTriple, Verse.Pawn> (System.Collections.Generic.Dictionary`2<Verse.NameTriple, Verse.Pawn>&,string,Verse.LookMode,Verse.LookMode,System.Collections.Generic.List`1<Verse.NameTriple>&,System.Collections.Generic.List`1<Verse.Pawn>&,bool,bool,bool)
BiotechPatch.ChildrenGoByFirstName.GameComponent_ChildrenGoByFirstName:ExposeData ()
Verse.CrossRefHandler:ResolveAllCrossReferences ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.LoadGame_Patch3 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch2 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
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Showing 1-3 of 3 comments
1trickPwnyta  [developer] 9 May @ 7:25pm 
@Yoann Thanks for the report! I'll look into this sometime this weekend or next week.
1trickPwnyta  [developer] 12 May @ 5:50pm 
So this error means that the mod is tracking a pawn in the save file that apparently no longer exists. I think I can add some cleanup to the game component to prevent writing nonexistent pawns in the save file. I'll update you when I make some progress.
1trickPwnyta  [developer] 12 May @ 11:03pm 
I think I've fixed it, but I will wait a couple days before publishing the update in case I find that there are any negative side effects.
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Showing 1-3 of 3 comments
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