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多谢反馈,我会尽快修复
[Ref 442AE955]
at CeManualPatcher.Manager.WeaponManager+<>c__DisplayClass15_0.<Reset>b__0 (CeManualPatcher.WeaponPatch x) [0x00000] in <f63fec0507d348ab929af18e1c80e31a>:0
at System.Collections.Generic.List`1[T].Find (System.Predicate`1[T] match) [0x0000d] in <eae584ce26bc40229c1b1aa476bfa589>:0
at CeManualPatcher.Manager.WeaponManager.Reset (Verse.ThingDef thing) [0x0000d] in <f63fec0507d348ab929af18e1c80e31a>:0
at <0x1d499a620c0 + 0x0013f> <unknown method>
at <0x1d499a61fa0 + 0x000a2> <unknown method>
at CeManualPatcher.Rect_WeaponInfo.DrawHead (Verse.Listing_Standard listing) [0x0012b] in <f63fec0507d348ab929af18e1c80e31a>:0
at CeManualPatcher.Rect_WeaponInfo.DoWindowContents (UnityEngine.Rect rect) [0x00015] in <f63fec0507d348ab929af18e1c80e31a>:0
at CeManualPatcher.Manager.WeaponManager.DoWindowContents (UnityEngine.Rect rect) [0x0002b] in <f63fec0507d348ab929af18e1c80e31a>:0
at CeManualPatcher.Mod_CEManualPatcher.DoSettingsWindowContents (UnityEngine.Rect inRect) [0x00104] in <f63fec0507d348ab929af18e1c80e31a>:0
at RimWorld.Dialog_ModSettings.DoWindowContents (UnityEngine.Rect inRect) [0x00073] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <630e2863bc9a4a3493f2eff01e3a9556>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
在只装了CE 和一个无CE的mod情况下 点击生成CE属性 报这个错
好像是想给某个武器(thing)重置/刷新补丁,但在内部列表里没找到对应的 WeaponPatch,接着对空对象调用成员导致崩溃。我猜的
Exception filling window for RimWorld.Dialog_ModSettings: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D3D4D68]
at CeManualPatcher.RenderRect.Rect_WeaponList.DrawRow (Verse.ThingDef item, Verse.Listing_Standard listing) [0x000cd] in <f63fec0507d348ab929af18e1c80e31a>:0
at CeManualPatcher.RenderRect.Rect_WeaponList+<>c__DisplayClass13_0.<DoWindowContents>b__1 (Verse.Listing_Standard listing) [0x00016] in <f63fec0507d348ab929af18e1c80e31a>:0
at CeManualPatcher.Misc.WidgetsUtility.ScrollView (UnityEngine.Rect outRect, UnityEngine.Vector2& scrollPosition, System.Single& innerHeight, System.Action`1[T] action, System.Single maxHeight) [0x0003f] in <f63fec0507d348ab929af18e1c80e31a>:0
at CeManualPatcher.RenderRect.Rect_WeaponList.DoWindowContents (UnityEngine.Rect rect) [0x000a2] in <f63fec0507d348ab929af18e1c80e31a>:0
at CeManualPatcher.Manager.WeaponManager.DoWindowContents (UnityEngine.Rect rect) [0x00037] in <f63fec0507d348ab929af18e1c80e31a>:0
at CeManualPatcher.Mod_CEManualPatcher.DoSettingsWindowContents (UnityEngine.Rect inRect) [0x00104] in <f63fec0507d348ab929af18e1c80e31a>:0
at RimWorld.Dialog_ModSettings.DoWindowContents (UnityEngine.Rect inRect) [0x0007c] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- POSTFIX ModSettingsFrameworkMod: Void ModSettingsFramework.Dialog_ModSettings_Patch:Postfix(Rect inRect, Dialog_ModSettings __instance)
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <630e2863bc9a4a3493f2eff01e3a9556>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
查了一下,ModSettingsFramework有关的mod都需要Vanilla Expanded Framework作为前置
跟VEF无关,我没用VEF的函数。只是普通的空值错误。可以说下是哪个物品导致的这个错误吗?
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
Exception filling window for RimWorld.Dialog_ModSettings: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9B84DA5F] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
更新后好像对屎山没明显作用,我找出来一个,gd4ce,但是列表里还有XD,log里也不报,摆了。不过这个也是老屎山了,somethingfloat爆def空指针也是它,最后吧一个不知道要不要的前置Combat Extended Guns去了就tm好了,你看有没有点参考价值,修不好等作者修吧。
Parameter name: key) this one pop up 154 times (Exception while saving CeManualPatcher.Saveable.Ammo.SecondaryDamageSaveable: System.NullReferenceException: Object reference not set to an instance of an object) Once (Exception while saving CeManualPatcher.WeaponPatch: System.ArgumentNullException: Value cannot be null.
Parameter name: key) once aswell im not sure if this is much help but . PS it was working on first launch of it since was checking out a gun but closed it down to see if i could patch Army of fetted corpses MG42 gun and thats when it broke (i don't believe it was the mod that broke it but more info for bug fixing is always a good thing)