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Since all of your colonists start infected and since there's no early-game way to trade with Industrial-Ultratech traders early on (specifically in the first quadrum of a colony), you're doomed from the start. In the time it takes to get power generation and basic structures built up through the first few days, most colonists are already at 30-40% Oripathy status, making any further work near impossible, even with the starting-game analgesic.
To make the gamestart more balanced, it should behave like a Sanguophage or Anomaly start, where only one colonist is infected and requires special care and a specific work/schedule to minimize pain/symptoms.
I'm not too knowledgeable on Arknights lore, but it seems like frequent blood transfusions could work as a method to slow down the disease, as a low-tech solution to dilute the Originium-Blood Density enough to at least slow it down. Blood transfusions would theoretically slow the disease's progression down, and would allow lower-tech colonies to at least keep infected alive long enough to develop or trade for suppressants.
I understand suppressants are intentionally designed to be rare or endgame items, but considering you need constant doses, you should at least have methods to 'play for time' if you stop getting traders for a whole year.
Combined with the infected gamestart only starting with 1 or 2 infected, this could make an interesting colony where all colonists have to constantly contribute blood to keep the infection's progress slowed down, with the constant blood drawing eventually being replaced with suppressants in late-game.
You would be, mechanically speaking, buying time for the infected by trading your uninfected colonists blood for more time to get your hands on suppressants.
I also don't mind just sharing it either, honestly, so if you wanna grab it for your mod afterwards for future originium industry stuff and giving more risks for the player that's fine too. it's only downside is that it uses the hediff comps from the vanilla expanded framework (i don't know C# at all so I'm mostly reliant on frameworks)
Awesome! Thanks a lot, sorry the late reply.
would a progressive armorskin gland effect be doable?
maybe also a chance in melee at later stages for the crystals to be used offensively?
guess the rocks are the fragile kind.
Are arts included in oripathy or core? If not, a bonus to psycasting/psychic sensitivity would be a cool placeholder.