STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Mandalorian_Rebirth
Xenomorph  [developer] 15 Apr @ 12:48pm
BUG REPORTS
Plz post any and all bugs in this discussion here
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Showing 1-15 of 21 comments
so...... it seems that either the text pack or the shaders pack are malfunctioning
Xenomorph  [developer] 15 Apr @ 4:18pm 
michael- yeah Im aware that some ground units are a bit buggy- im going 2 get it fixed soon though. It is only a texture issue and not a functional 1
The Daavab Double Squadrons and Basilisk Regular Squadrons are missing Unit Name Text Strings
Wartank55 15 Apr @ 10:23pm 
Bombing Run CTD's the Game
Xenomorph  [developer] 16 Apr @ 6:23am 
Ty for the info on the bugs - I’ll get to work on it asap
Secutor 17 Apr @ 9:43am 
I have question; I presume that Mandalorian faction should be available? I ask because I cannot see this option, which I loaded with STEAMMOD.
Last edited by Secutor; 17 Apr @ 9:43am
Xenomorph  [developer] 17 Apr @ 10:56am 
My bad - I should’ve made it more clear - this is for the Pentastar Alignment
Secutor 17 Apr @ 12:25pm 
IDK what can be an issue with bombing run causing CTD, but I presume some line of code is incorrect toward the bomber unit (here also I'm not sure of it, but if for instance standard bomber is ordered to commence bombing run without the submod but with this submod the bomber from REV REV may cause this issue and I say that 'cause it replaces some 'vanilla' units of PA giving of those Mandalorians).
Xenomorph  [developer] 17 Apr @ 12:29pm 
I’ll take a look - ty secutor
Secutor 17 Apr @ 12:34pm 
Another issue is with Basilisk War Droid; it only fires light plasma cannon during combat, AI and AV cannons doesn't work and it shows TEXT_TOOLTIP_BASILISK in the Basilisk description
Xenomorph  [developer] 17 Apr @ 12:40pm 
Ty for the info - any other text issues? That’s a quick fix
Secutor 17 Apr @ 12:48pm 
IDK as for now; when I notice some kind of issue, i'll post info; I do during the game, so I can catch some of bugs when I came across
Secutor 17 Apr @ 12:57pm 
Another odd bug (but I can be wrong): Ardus Kaine cannot be upgraded to Executor-class Reaper; some units (I think I said that earlier) are unavailable during GC; Secutor-class, Venator, Imperial, Acclamator, Praetor-class Battlecarrier, Tector, Procursator, Imperial Cargo Ship, Heavy Mobile Artillery Tank, C-10 Siege Tower, A-9 Floating Fortress
EDIT: Also Vengeance-class SSD is unavailable
Last edited by Secutor; 17 Apr @ 1:18pm
Secutor 17 Apr @ 1:06pm 
Davaab squadrons also has the same issue, with the name in the description, like TEXT_UNIT_DAVAAB_SQUADRON2, TEXT_UNIT_DAVAAB_SQUADRON3 (Also, I'm not sure, but mandalorian units on space and ground makes less damage than vanilla TR units)
Last edited by Secutor; 17 Apr @ 1:14pm
Xenomorph  [developer] 17 Apr @ 1:18pm 
So the fighters and bombers names are a minor thing - they don’t affect the functionality of the units but I’ll take a peak at those to make them work fully- now for the roster changes and issues - I intentionally removed all of those units you referenced (and more) from the Pentastar so that I can make it a true mandalorian faction. Now for the heroes - so they were disabled pretty much as is b/c I am going to be working on them - I released the mod a bit early because I wanted folks to find bugs with it a lot faster than I could’ve
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