Unturned

Unturned

Composite Structures: Subterranean
Radar Functionality in Unity
Hello I am a fellow modder and am extremely interested in how you got the radar function to work in unity. I am familiar with doing stuff like using a camera to display a texture of it's feed onto a surface, but from my testing these sorts of things only work on the first instance of an object and then apply the same image to all other buildables.

How were you able to set up a radar that works this way?