Crusader Kings III

Crusader Kings III

Landless Opportunities: Playable Courtiers
SquareBeard  [developer] 21 Apr @ 8:20am
Bug Reports
If you find anything you don't think is working properly, try and post it here. Thanks!
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Showing 1-15 of 15 comments
T 27 May @ 3:21am 
I'm getting a full error log (like, 19999+) after (according to the error log time stamps) around 6 minutes of running, of the following errors:


[22:11:53][E][jomini_script_system.cpp:284]: Script system error!
Error: Undefined event target 'sc_attacker'
Script location: file: events/lopc_duel_events.txt line: 9 (lopc_duel_event.0000:immediate)

[22:11:53][E][jomini_script_system.cpp:284]: Script system error!
Error: Event target link 'scope' returned an unset scope
Script location: file: events/lopc_duel_events.txt line: 9 (lopc_duel_event.0000:immediate)

[22:11:53][E][jomini_script_system.cpp:284]: Script system error!
Error: Invalid left side during comparison 'scope'
Script location: file: events/lopc_duel_events.txt line: 9 (lopc_duel_event.0000:immediate)

[22:11:53][E][jomini_script_system.cpp:284]: Script system error!
Error: Undefined event target 'sc_defender'
Script location: file: events/lopc_duel_events.txt line: 15 (lopc_duel_event.0000:immediate)

I'm not entirely sure it's not something I caused with my personal edits to mods, though I haven't touched this one in any way. Not sure exactly what's calling the event without the scopes, but just in case there's other reports of this! It should be noted that I am not currently a landless adventurer or employed or anything related to this mod, as I'm currently doing a pure nomad run.
SquareBeard  [developer] 27 May @ 4:09am 
Thanks for the report! I'll look into it ( I don't think the error will cause any real problems). It's an event used to resolve duels when you're the personal champion (ai don't use this mod's content) and last I checked it worked correctly in spite of any errors. That being said, if the error's bothering you in the meantime you can probably just delete the "lopc_duel_events" file (or delete the content of the events inside) if you don't plan on becoming a landless personal champion any time soon.
T 29 May @ 4:36pm 
okay, good to know!
ENFP 3 Jun @ 2:18pm 
If you use the attend court decision, and select the one that lets you request a court position, you can exploit the decision to back out that gives you 100 prestige to farm fame. I think if you make it a prestige gain only instead of a fame gain it would fix it.
SquareBeard  [developer] 3 Jun @ 2:48pm 
Originally posted by ENFP:
If you use the attend court decision, and select the one that lets you request a court position, you can exploit the decision to back out that gives you 100 prestige to farm fame. I think if you make it a prestige gain only instead of a fame gain it would fix it.
Thanks for the report. I think "fame" is just your cumulative prestige gain, rather than there being a "+100 fame" effect that I added, so I'd have to change it such that you spend the prestige after choosing a specific position rather than before (negating the need for a refund). I'll try adding it soon.
T 5 Jun @ 12:53pm 
there's a "add_prestige_no_experience" you can just use instead! It'll add back the prestige without moving your cumulative fame
SquareBeard  [developer] 5 Jun @ 3:10pm 
Ah thanks for the tip! I already changed it to remove the refund and charge you on selecting the position in the latest update, but that's good to know.
Bobibob 6 Jun @ 6:13am 
I have the same problem, I have the event lopc_duel_event.0002.t:0 which is activated in a loop
Last edited by Bobibob; 6 Jun @ 6:14am
Celticus 11 Jun @ 10:29am 
You put a trigger on "quarterly_playable_pulse" related to your mod specifically. This will cause all other references to quarterly_playable_pulse to not fire. So any vanilla event or modded event calling on this on_action will have to meet your mods specific trigger. You should put that pulse in its own modded name pulse and reference it in a trigger-less version of the "quarterly_playable_pulse" .

Like this:


quarterly_playable_pulse ={
on_actions = {
modded_quarterly_playable_pulse
}
}
Last edited by Celticus; 11 Jun @ 10:31am
SquareBeard  [developer] 11 Jun @ 10:58am 
Thanks for catching that @Celticus, I've fixed it in the update just now.
I have noticed the "COURT NAME: History is written by..." event is currently blank other than the options at the options.
Same with ":Legal Dispute",
"Uncovered Rebel Ring"
Last edited by Barracuda; 11 Jun @ 9:45pm
SquareBeard  [developer] 12 Jun @ 3:57am 
Thanks @Barracuda, I aim to add proper localisation to those "dilemma events" in the future, just lazily left them blank for now. I figured the title and options were enough to understand what they're about (I also need to add success/failure text)
Arlei 28 Jun @ 12:11am 
Lovely mod, but no matter what I try I cannot get my court performance up from Unimpressive (00 - 24).
edit: To be clear, I get notifications that my performance has changed, but it still sits at Unimpressive in the Modifiers tab and I can never trigger interactions that require better court performance.

My playset:

{"game":"ck3","name":"Initial playset","mods":[{"displayName":"Nameplates","enabled":true,"position":0,"steamId":"2220762808"},{"displayName":"Population Control (Reduce late-game lag)","enabled":true,"position":1,"steamId":"2276469612"},{"displayName":"Travelers","enabled":true,"position":2,"steamId":"3082182371"},{"displayName":"More Family Relations","enabled":true,"position":3,"steamId":"3469083788"},{"displayName":"A Landed Knights Mod","enabled":true,"position":4,"steamId":"3361162762"},{"displayName":"Alleged Infertility","enabled":true,"position":5,"steamId":"3138881604"},{"displayName":"Better Battles Updated","enabled":true,"position":6,"steamId":"3101905160"},{"displayName":"Duel Overlay","enabled":true,"position":7,"steamId":"2636170225"},{"displayName":"Fading Fertility","enabled":true,"position":8,"steamId":"3415223404"},{"displayName":"Faster Transitions","enabled":true,"position":9,"steamId":"3437814875"},{"displayName":"Medieval Arts","enabled":true,"position":10,"steamId":"2452585382"},{"displayName":"Mortality Rebalanced","enabled":true,"position":11,"steamId":"3415163583"},{"displayName":"Wandering XP from Wandering","enabled":true,"position":12,"steamId":"3360461641"},{"displayName":"Unique Artifacts +","enabled":true,"position":13,"steamId":"3043581652"},{"displayName":"Landless Opportunities: Playable Courtiers","enabled":true,"position":14,"steamId":"3465715649"},{"displayName":"Royal Court Rebalanced","enabled":true,"position":15,"steamId":"3492644841"},{"displayName":"Rebalanced Distance Matters","enabled":true,"position":16,"steamId":"3493106509"},{"displayName":"Rebalanced Less OP Knights","enabled":true,"position":17,"steamId":"3493321503"},{"displayName":"More Character Names","enabled":true,"position":18,"steamId":"3451288368"},{"displayName":"Mass Demand Conversion","enabled":true,"position":19,"steamId":"2753176859"}]}
Last edited by Arlei; 28 Jun @ 12:28am
SquareBeard  [developer] 28 Jun @ 2:15pm 
Hey @Arlei, thanks for the report!

Could you check how much court performance you have? It should equal the amount of liege opinion the modifier is giving you. I know the name isn't changing but does that value change at all when you get a notification?
Arlei 6 Jul @ 1:21am 
Okay, I was mistaken in my report. By looking at the modifier I figured out the performance was increasing. I was just confused at first by the slow rise and I didn't get what "Unimpressive (00 - 24)" in the modifier actually meant. If possible it'd be cool to simply see the current performance number in the modifier.
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