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But i've also got quite the chunky mod list active (200+) so im not too surprised to be getting random little incompatibilities.
I'll see if i can get it to proc again, and drop more info if it does.
This is with the default spawning method.
I keep the dev console enabled at all times, so it didnt take long for the existing wet clay pot to drop the "could not place matured thing" error in the console. (full log , heads up its very long, error is all the way at the bottom - https://gist.github.com/HugsLibRecordKeeper/bc3285741bc9f3d641ee6a576b222ab5)
And this is the specific dialogue in the console when i click on the error.
Could not place matured thing
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
CampfireStews.CompMaturable:Mature ()
CampfireStews.CompMaturable:set_Progress (single)
CampfireStews.CompMaturable:Tick (int)
CampfireStews.CompMaturable:CompTickRare ()
Verse.ThingWithComps:TickRare ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickList.Tick_Patch2 (Verse.TickList)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
Verse.Root_Play:Update ()
Using the alternate option you added to the settings menu does solve the issue for me. I'll just be keeping that enabled for my mod list in particular.
A log file of a session in which you experience the problem would be very helpful, if you have time. Testing whether or not you're able to reproduce it with just this mod active would also be great information.
Edit: Are you saying the pot isn't being used at all, or that it is not being consumed once the recipe is completed? Because the latter is intended.