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Thanks! Just fixed it.
@Cato
Glad you like it! If you're talking about making EP's pottery use the drying mechanic, that's definitely possible but probably not something I'd want to do myself. If you or someone else would like to though, you're welcome to use the code in CompMaturable.cs for it.
<li MayRequire="Mlie.RC2.Core">truffle</li> which just throws "could not resolve cross-reference" error, because there is no such thing like just "truffle" in the other mod.
I rewrote all those lines to:
<li MayRequire="Mlie.RC2.Core">RC2_PlantTruffles</li> which gets rid of the error.
You're right, MO removed Macci in the 1.6 defs (Steam hadn't updated the files for me yet). Oddly it's still there in the 1.5 defs. Anyways, CompStew should now handle null references when creating label data, so the error should be gone.
Huh, I haven't tested it yet but it looks like the Macci def is still present in MO's files - maybe you have something that's patching it out? In any case, I should've put in proper null checks to handle this sort of thing more gracefully. I'll try to fix that tonight.
@Riley
It looks like my last post is still "awaiting analysis", sorry about that. I basically said that such a setting would be more work than I'd like to do, and that a custom xml patch would be a better solution. I then posted a github link to an example patch I made, which is probably what steam is getting hung up on.
Some of the mods that are visible:
- Vanilla Furniture Expanded - Architect (floors)
- More Vanilla Fence (closeboard fence / pillars)
- More Vanilla Table (1x3 Table)
- Vanilla Factions Expanded - Settlers (lamps)
- Adaptive Primitive Storage (wood piles / meat rack)
- LWM Deep Storage (meal tray rack / weapons cabinet)