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Update: I got it to work on 2048x1152 resolution. For some reason on 2560x1440 and 2880x1620 it blew up the UI windows beyond the bounds of my screen so that I couldn't ex out of them.
I'll do some additional testing at differing resolutions for the next release, see if I can replicate anything like that. If someone encounters this on a windows system though, that would make it easier to track down.
Officially it's a lvl 1 settlement but if I rank the main building up to 2 it resets the next turn and the army I used to take it over can't move.
I can't tell if this is a mod faction bug or if it's a non lizardmen owning a spawning pool bug.
Err araby owned the region with the turtle name so I'm assuming it's the spawning pool region.
However, i will take a look at the code just to be safe.
I have been trying to replicate your issue this morning by running at a number of different resolutions ranging from 1920x1080 down to 1080x768 and back up to 2560x1440.
The only time I could get the windows to be too large for the screen was when switching from a high resolution to a low resolution when the game was active. This also caused an issue for me with the native screens like Rites and Technologies which is what I expected.
If I choose a resolution before I start a game while in the Main Menu then I can go as low as 1080x768 and still see the close buttons.
I think it may be an issue more related to the UI Scaling perhaps, as when I switch from a high res to a lower res the UI Scaling shoots up to around 160. That combined with the lower resolution may be the cause.
I would suggest checking the UI Scaling in the Advanced tab of your graphic settings. If it's over 120 then lower it to that value, or preferably 100.
I'm afraid I can't do much more testing than this as all of my monitors are 2560x1440 native.
I have located the issue and coded a solution. This fix will be released in version 1.1.0
This will be corrected in the version 1.1.0 release.
1. Are you also using the Lost Calm Eternal Dynasties submod?
2. Do you have any mods that affect buildings?
3. Have you tried running the mods on their own?