Total War: WARHAMMER III

Total War: WARHAMMER III

Eternal Dynasties (Version 1.3.0) - Medallion of Chaqua
 This topic has been pinned, so it's probably important
greyTiger  [developer] 20 Apr @ 11:27pm
Bugs
Discussion for the tracking of bugs encountered.
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Showing 1-15 of 16 comments
In the spawning pools UI, the resolution seems to be outside my screen so I am unable to exit. Not sure if this is because I am on mac or not. Curious if anyone else has experienced this or why this might be.

Update: I got it to work on 2048x1152 resolution. For some reason on 2560x1440 and 2880x1620 it blew up the UI windows beyond the bounds of my screen so that I couldn't ex out of them.
Last edited by Turbo Sausage; 3 May @ 6:35pm
greyTiger  [developer] 3 May @ 8:40pm 
That's very odd behaivour. I created and tested the mod on 2560x1440 resolution so it should fit without issue. Perhaps being on Mac somehow throws that off, but I don't own a mac so I would be unable to test that.

I'll do some additional testing at differing resolutions for the next release, see if I can replicate anything like that. If someone encounters this on a windows system though, that would make it easier to track down.
Last edited by greyTiger; 3 May @ 8:41pm
Ka3sa 4 May @ 4:30pm 
Found a bug. I took over pools of xeti from the ovn araby faction and it's dead.

Officially it's a lvl 1 settlement but if I rank the main building up to 2 it resets the next turn and the army I used to take it over can't move.

I can't tell if this is a mod faction bug or if it's a non lizardmen owning a spawning pool bug.

Err araby owned the region with the turtle name so I'm assuming it's the spawning pool region.
greyTiger  [developer] 4 May @ 5:19pm 
The mod checks the culture of the faction that owns the settlement to trigger the unlocking of a spawning pool that has not yet been opened up for tablets to be added to. This only occurs on a few settlements and the Pools of Xeti is not one of them.

However, i will take a look at the code just to be safe.
Hello greyTiger, The mod seems really really cool and clean. However i am having the same UI issue as Turbo Sausage except I'm on PC with a resolution of 1920 x 1080 and it happens in both the spawning pool UI and the Medallian UI. I haven't found a resolution that works, though. If the exit button was in the middle of the UI it might be an ok workaround for a while? All in all though, thank you tons for all your work and your wonderful mod
greyTiger  [developer] 6 May @ 5:44pm 
Hi NomadicIsiris
I have been trying to replicate your issue this morning by running at a number of different resolutions ranging from 1920x1080 down to 1080x768 and back up to 2560x1440.

The only time I could get the windows to be too large for the screen was when switching from a high resolution to a low resolution when the game was active. This also caused an issue for me with the native screens like Rites and Technologies which is what I expected.

If I choose a resolution before I start a game while in the Main Menu then I can go as low as 1080x768 and still see the close buttons.

I think it may be an issue more related to the UI Scaling perhaps, as when I switch from a high res to a lower res the UI Scaling shoots up to around 160. That combined with the lower resolution may be the cause.

I would suggest checking the UI Scaling in the Advanced tab of your graphic settings. If it's over 120 then lower it to that value, or preferably 100.

I'm afraid I can't do much more testing than this as all of my monitors are 2560x1440 native.
greyTiger  [developer] 6 May @ 5:52pm 
I will take a look today at how the Rites and Tech screens capture the ESC key to close them and see if I can add that to my screens to allow you to close them in the case that the UI Scaling issues persist.
Evil 7 May @ 8:02am 
Hi. I've been consistently getting a script break warning when I end turn unless I'm playing as the Lizardmen. This occurs even when this is the only mod enabled.
greyTiger  [developer] 7 May @ 9:58am 
Thanks Evil. I will take a look into that issue today and prepare a solution for the first update. In the meantime as a workaround, please disable the mod when not playing as a Lizardman faction.
greyTiger  [developer] 7 May @ 5:37pm 
@Evil
I have located the issue and coded a solution. This fix will be released in version 1.1.0
greyTiger  [developer] 9 May @ 3:02pm 
There is currently a bug with the percentage chance of gaining a tablet after battle. If you fight the battle manually the chance is being set to 100%. This basically means the +% chance for gaining tablets on the medallion is pointless at the moment,

This will be corrected in the version 1.1.0 release.
I activated both the Lost Calm: Jurassic mod and the Chaqua mod at the same time. The game launches without any issue, but it crashes to desktop whenever I click on a building. Do you know why this is happening?
greyTiger  [developer] 23 May @ 4:14am 
I don't know what could be causing that behaviour. Though a few questions.
1. Are you also using the Lost Calm Eternal Dynasties submod?
2. Do you have any mods that affect buildings?
3. Have you tried running the mods on their own?
Philip 13 Jun @ 12:41am 
Hey, I wanted to report a bug from my own game. I read through the first two pages and saw similar, but not the exact same problem, so I decided to post. Excuse me, if this has already been reported. Playing Oxyotl, first time trying your mod, also playing with unit upgrades for the lizardmen for the first time for context, although I don't think those two mods have any crossing points. The issue is that tablets I slotted in seem to reset every turn and there is no way I can ever get to spawning, the closest I was, was when another faction slotted two tablets into my desired pool, I put in three and there were only two left, next round they got wiped. I assume the only way I could get this to spawn is if I have 8, 9 or more armies trying to secure tablets every turn and do it all in once. Otherwise, everything seems to work, at least on the spawning side. I get astromantic power, I see other factions trying to slot in tablets, I get mine fairly often. Thanks!
Originally posted by Turbo Sausage:
In the spawning pools UI, the resolution seems to be outside my screen so I am unable to exit. Not sure if this is because I am on mac or not. Curious if anyone else has experienced this or why this might be.

Update: I got it to work on 2048x1152 resolution. For some reason on 2560x1440 and 2880x1620 it blew up the UI windows beyond the bounds of my screen so that I couldn't ex out of them.
Here is the solution :You need to go to Image Settings Options - Advanced - User Interface Zoom to reduce the percentage to no longer have the warning icon "a triangle exclamation mark"
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