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Especially for things like replen and total % chance increase to spawn tablets etc. Just so you can quick look at all the effects in question. Maybe in the top left "faction summary" window? Or somewhere that allows you to have space to list them all haha.
I shall look at this as a possible addition for version 1.2.0, though it may be delayed to a later version if it proves more difficult than i imagine.
Numbers would be interesting to look at
I took a look at implementing the panel with the combined effect values. Unfortunately it is a great deal more work than I anticipated, mostly due to the need for the sorting and categorisation of the effects.
Instead I have added the current value of complex effects (those that rely on the number of socketed tablets, geomantic towers built, medallion fragments claimed, etc) to the end of the effect description on the medallion fragments screen. e.g.
Melee Attack: +2 for Saurus Warriors for each Medallion Fragment Claimed (max 20) [x]
[x] will be the actual value for the number of fragments currently collected.
Other things like chance to gain a spawning tablet will be added to tooltips where appropriate.
I have another suggestion but perhaps it's more of a balancing thing? I'm not sure... maybe it's kind of both just to be awkward lol. I'll detail it later, as per usual with me it'll either be wildly out of scope and possibility, or easier than expected 😁
i really like your Mod its awesom. But sadly i found a compability issue with the
"Old Ones' New Era - Lizardmen 5.0" Mod. Since it replaces the Geomantic towers for a version with an energy Management and they dont count for your 3 Tower Mechanic.
Would a compability Patch Mod possible?
Does the missing Geomantic Towers cause any script errors or crashes?
Regarding a compatibility patch, this would require changes to my core scripts, and is outside the scope of a submod. If I were to investigate modifying my code to handle the new buildings from the Old Ones mod, it would not be any time soon.
No Crashes. And if it is this much work dont bother. Your Mod is great. :D
Sorry, That's not on my list of things to do. It does work with IEE, but the Old World map is just so different that it would require a lot of changes.
You may be able to manipulate effects through the Console Command mod (i don't know) but you will not be able to manipulate the tablets.