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I've changed the code so the patches don't reapply when you close the menu but that means any changes need a restart to apply properly.
The tooltip has been patched so it should show a more accurate countdown now
there is some logging that you might have left turned on, because my log keeps filling up and hitting max message limits if I have a fuelable building selected.
Messages like " Fuel: 15 / 15 (18 hours)|20|450000|7.5 days "
Could you hide this behind the debug mode setting perhaps? And probably also to make it fire only once per building being selected, since as it is it takes just a few seconds to generate over a thousand messages.
GetInspectString exception on DankPyon_RusticCookingTable2394002:
System.ArgumentOutOfRangeException: Count cannot be less than zero.
Parameter name: count
[Ref 85E4FCAF]
at System.String.Remove (System.Int32 startIndex, System.Int32 count) [0x0002c] in <eae584ce26bc40229c1b1aa476bfa589>:0
at LaglessLamps.Startup+CompRefuelable_CompInspectStringExtra_Patch.Postfix (System.String& __result, RimWorld.CompRefuelable __instance) [0x0007c] in <3c550387f5914acc9280ee9ad624eff1>:0
at RimWorld.CompRefuelable.CompInspectStringExtra () [0x001ce] in <1d3901981bf845c4a969d40122c14f9e>:0
- POSTFIX Jsin.LaglessTorches.Harmony: Void LaglessLamps.Startup+CompRefuelable_CompInspectStringExtra_Patch:Postfix(String& __result, CompRefuelable __instance)
at Verse.ThingWithComps.InspectStringPartsFromComps () [0x00020] in <1d3901981bf845c4a969d40122c14f9e>:0
at Verse.ThingWithComps.GetInspectString () [0x00013] in <1d3901981bf845c4a969d40122c14f9e>:0
at RimWorld.InspectPaneFiller.DrawInspectStringFor (Verse.ISelectable sel, UnityEngine.Rect rect) [0x00000] in <1d3901981bf845c4a969d40122c14f9e>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
The text is also present in the display window of the selected building, but only if the building has any fuel. If it's empty, there's no error.