Project Zomboid

Project Zomboid

[B42/B41] Bandits Creator
SpawnAI?
Please give us a description of the various SpawnAI's. Which ones are hostile, neutral and friendly? What is the difference between companion and friendly spawns? Are wanderers all hostile or all neutral? If I select both raider and friendly, will the bandits have a 50/50 chance of becoming either?
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so i peeked around in the code. i found this:

UI_BanditsCreator_AI_Friendly = "Friendly",
UI_BanditsCreator_AI_Friendly_Tooltip = "Will not attack human players.",

UI_BanditsCreator_AI_Companions = "Companions",
UI_BanditsCreator_AI_Companions_Tooltip = "Will follow the player.",

UI_BanditsCreator_AI_Defenders = "Defenders",
UI_BanditsCreator_AI_Defenders_Tooltip = "May spawn in barricaded buildings.",

UI_BanditsCreator_AI_Campers = "Campers",
UI_BanditsCreator_AI_Campers_Tooltip = "May spawn with tent base in wilderness.",

UI_BanditsCreator_AI_Assault = "Assault",
UI_BanditsCreator_AI_Assault_Tooltip = "May spawn as an assault group.",

UI_BanditsCreator_AI_Wanderer = "Wanderer",
UI_BanditsCreator_AI_Wanderer_Tooltip = "FIXME",

UI_BanditsCreator_AI_Roadblock = "Roadblock",
UI_BanditsCreator_AI_Roadblock_Tooltip = "May organize a road blockade.",

this would seem to indicate that "friendly" means neutral, "companions" means followers/helpers, and all else are hostile, more or less. for some reason these tooltips don't pop up, which is prolly why you are confused.
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