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Try validate your game files and reboot computer (with no fast boot)
- Probe droids are duplicated in build options for both Empire and Rebellion (Not sure if Rebellion is supposed to have access to probe droids).
- After building duplicated probe droid I gained full intelligence of the entire galaxy. I can see every unit on the galactic map. I'm assuming you were using this to debug.
- Admiral Raddus builds instantly.
Thanks!
This is where the cons begin and their are plenty to be had. Most of the new planets do not give me the mines they promise from ground mines to Tibana refineries at all. Many of these new planets [I've been to] lack enough space slots to upgrade shipyards to gain these new types ship. The clones still entirely lack the ability to build capital ships of any kind have 2 planets that can build capitals and yet no options appear so either a this mod or original submod issue. Chuchi is still unable to clear corruption leaving only 1 corruption cleaner in all clone leader rooster.
If you lose Kamino or your capital it appears you cannot rebuild a new capital building nor rebuild the original cloning facility on Kamino. For some reason if you have no cloning facility you can still hire clones on Kamino so no clue if bug or feature. The Arquitens being locked behind an upgraded medium dockyard is criminal as without capital ships or cheaper carrier options I cannot reliably take down capital ships without massive casualties. I still cannot recruit more of the anti-trooper squads as I've built near everything besides the small arms warehouses and no option for them. In space battles as clones their station still cannot be destroyed even when all subsystems are blown up having around 20% health remaining permanently. The clones have no ability to build turbo laser towers generators and what not.
As for Skirmish the clones still have the same issues in original submod lack of any ships beyond fighters cannot build space mines and on ground the clones start with no base and couple squads of infantry. Had generalized issues of game stability worse than original submod however unable to replicate crashes reliably and they seemingly go away so could be client side. Finally both clones and droids have starting funds half of the Empire, Rebels, and Criminals which is brutal early game especially as clones.
This mod has potential the extra planets and space add strategic depth to the clones the original submod lacks. The best improvements for the clones would be adding a single capital ship hero unit. The fixing of arquitens to not be locked behind advanced shipyard upgrade instead placing it earlier to make fights far easier. Adding a clone planet that can build capitals right at start possibly Farstine as a strong candidate. Finally after all those issues are fixed perhaps more hero units for both space and ground alike although bottom of the list issues at hand their.
Excited to see your progress and what comes next. Will be doing a droid run soonish so could give you similar overview as this one and try to find issues their as well.
As for the positives their position and planet ownership is good though the Luckerhulk being moved south was an interesting choice. This might be a solid move to create a scramble for planets in the south between Clones and Droids so not the worst change and can be dynamic. The Droids have solid spread of troops and ships across the galaxy and make their campaign challenging in more of a where do I take over and make a static hold next type deal. The munificent still has no carrying capacity for a single wing of vulture droids similar to the dreadnoughts ability to hold a single wing of fighters.
Otherwise a solid mod though for the droids the stability is really shown off as needing major work to correct.