STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Galactic Expansion; an AOTR - Dark Times Sub-Mod
 This topic has been pinned, so it's probably important
Siskeaux  [developer] 6 May @ 3:34pm
Bug Reporting (v1.3)
Bug Reporting (v1.3)
:cogwheel: Please feel free to post any encountered bugs for version 1.3 in here. Reports for previous version (1.2.1,1.2.2, & 1.2.3) have been; hopefully; been addressed/fixed by this version. Thank you for your feedback and patience!
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Showing 1-15 of 32 comments
Several plantes that list mining/space mine or tibana gas refeniries are not able to produce them. I am playing as CIS currently. lola sayo, farstine, reuss Vlll, alsox lll (cant build mines), there is probably many more I am afraid.

also several planet benefits doesnt appera to work
soccoro doesnt affect all droids that have the class droids (10% cheaper droidsgalaxy wide )doesnt apply
sisken 10% cheaper reqrusent light destryers.
Umbaren fighters doesnt seem to be built (need a special building?)

a personal suggestion.
Condederat tax, trade and tariff bureuo. either it should have a bigger buff then 100% planet basic income boost sounds nice but 80% of the planets have 15-45 creits as basic income.
Could it add 50 credits as a base and then the 100% planet income or maybe if trade was introduced (I mean they are the trade federation remnats) maybe a 150-200% bonus to income?

maybe the senator class could have "stealth" so they could travel to other planets now they are stuck on raxus until a rather big fleet have been removed and still theya re seperated from the rest of the galaxy.
Last edited by FatKidsAreHarderToKidnapp; 7 May @ 8:22am
While playing as the CR, the hero Aurellia did not have her hero display head pop up, despite being active.
Last edited by Rivix Federali; 8 May @ 1:29am
crash when click thru super battle droid battalions
Secutor 11 May @ 3:38am 
Something is causing a CTD on the planet Mintooine (I was as a Rebel faction against Separatist holdout); it was happening always after a few minutes and I'm not sure what is causing it, but I shot that is caused with quarrens fighting for Pirates instead of CIS
Secutor 11 May @ 4:56am 
There's also another bug; after you free Eriadu, you earn an Admiral for the Rebellion (forgot his name), but after you free Sulust after the Eriadu, you get the mission of freeing Eriadu despite freeing this world earlier.

A minor bug during battle of Sullust; there's a gap *in the middle of the map* on the platform/elevation, between capturable turbolaser tower, sullustian dwelling and entrance to the base.
Secutor 11 May @ 9:06am 
A idea came to my mind; could you make buildable GAR units/ships for rebellion/pirates/empire like Acclamators/Venators AT-TE's AT-AP's and clone heroes after taking Kamino, Rothana?
Last edited by Secutor; 11 May @ 9:06am
land battles crash rather often as defender. The battles start and everything works and then suddelny the games crash. ofte at the same time if you load the battle again.

I have noticed somtimes the attacker spwan there own troops when the attack start on the "fixed postion" that you can place your own defending units on.
Last edited by FatKidsAreHarderToKidnapp; 16 May @ 12:12am
Secutor 14 May @ 9:39am 
Both Star Destroyers (Valiant and Legacy) have destroyed all critical points (engines, turbolasers, hangars, everything) except hulls. There's no way to click them during the tactical battle and from minor bugs is that mods treat them as Imperial I instead like a standalone unit.
Last edited by Secutor; 14 May @ 9:42am
Secutor 14 May @ 9:52am 
After changing Rebellion into the New Republic, I receive a quest that I should build Inflitator Academy, yet after transition I do not have possibility to build this building
The empire event "the hunt" cannot be completed because the probe droids do not register, and cannot scan individual planets
Naom 15 May @ 10:14am 
does anyone else have an issue with the probes revealing the entire map? instead of just one planet
I (CIS) attackes a planet (allyuen)
issues with saw gerrera or other stealth units being killed but after the battle the are immeditaly respawned on the planet.
The planet belongs to enemy still but Saw is still on the planet, even he was killed and the battle was deemed a victory.
And all the units that invaded the first time is "gone" untill I try to remove Saw. Then a new battles starts and all the units spawn on the surface with Saw and the loops continues.
I have the file if you want.
Last edited by FatKidsAreHarderToKidnapp; 16 May @ 4:45am
Secutor 16 May @ 7:20am 
Originally posted by Naom:
does anyone else have an issue with the probes revealing the entire map? instead of just one planet
Yea, I have the same issue, plus causing a massive lag from it
Wolfe 20 May @ 2:25pm 
I've been trying to play Clone Rebellion, something I've noticed is that the planets added by the mod seem to start as neutral and stay that way rather than being controlled by Independants or Pirates, the planets having no garrisons. Same for the CISR.

This does not seem to happen when starting as the Rebels, Empire or Black Sun however. As when starting a campaign as any of those factions all the planets are own and garrisoned by Independants or Pirates.
Last edited by Wolfe; 20 May @ 2:25pm
I've been having an issue, it seems my game may be corrupted? It goes normally until week 81 with 2 blips remaining on the week counter and then the game freezes. I can still click on planets and build things but it seems to pause the game, but I can't unpause it. I've tried to reload it from previous auto-save but no luck, Help please
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