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Regarding unedited rooms, i did not notice these as they were linked to my levels folder instead of the mods folder, as some levels were tested in the former..
As for the shelters and food options, i'll likely add these!
I might slightly adjust the spawns as well because as said earlier i was experimenting much with these. I'll post a update immediately for the unedited rooms and i hope there are no more of them!
Oh, also, there is a scav merchant actually! He is in the lowest entrance of the big open area room that heights 3 screens.
For the room with the Heat Ducts warp, only one spear is suffice to be able to pass. You embed it in the right wall, then jump on the machine thing that pours the slag, but you can take the alternative path to Vapor Tunnels accessed from it's lower parts
There are only 2 Red Lizards, one that spawns in the caged hall, and one that spawns in the room of it's name, they are usually restricted to 3 more areas so they cannot follow far. There are 3 shelters, but you can see them after the first open pit area coming from Desolate Tract. However for the more prominent updates like more shelters i'll most likely add them along a bigger update that im planning!
The newest update might have screwed up the threat theme so you might have to wait for an update for CRS if it's the problem. I didn't had the time to tweak everything, so there's just one more update to go before the more bigger one!