Rain World

Rain World

Gloaming Refinery
Some Feedback
I've had a quick playthough of the regions, here are some of my first thoughts on it!

First, some issues:
  • Some rooms like WAGR_STORAGE1 and WAGR_HALL1 seems to have not been devtooled, they look like they're using the default suburban pallet with pink signs and plants. EDIT: Latest update fixed this!

  • In rooms like WAGR_RF_CLDSTRG, I fell into the water thinking it was safe only to be deep fried like a piece of chicken. I assume it's meant to be super-hot oil (since the region is a refinery after all) but it was impossible to tell because the area was so pitch-black that I can't tell the difference from it and the safe water. Maybe add some effects to make it appear boiling/steamy like in Downpour's Past Garbage Waste's acid, or change the color to something that looks more dangerous?

    EDIT: On second thought, there's also a good chance something with my mod list is messing it up and making things way darker, looking at the screenshots on the workshop page again it doesn't really match the look in-game, notably the color of pipe entrance icons aren't red in my game. Yikes!

    EDIT 2: The region being very dark was fixed in the latest update. Thank you!! The oil could still use extra effects but at least it's easier to tell that it's not water.

  • Speaking of WAGR_RF_CLDSTRG, I looked at the map in that room and I'm not sure how you're supposed to navigate across that room without lots spear-laddering or (mid-game spoiler) Being at Ripple 5 or higher and floating across.

    EDIT: I see that you need a spear ladder but I've been having the issue of having an unlucky cycle of there being zero spears within a good distance of where you need to ladder up. A lot of the Aether Ridge regions I believe have this same issue... so could you please add a couple dedicated spawn locations for dropped spears? They don't have to be in the same room as the spear ladder 'puzzles'-- WAGR_STORAGE3 and WAGR_ROOF1 might be good places as they're both generally empty rooms otherwise. I haven't fully explored Vapor Tunnels yet but I'm sure it needs some rooms with spears too. Appreciate it!

  • In WAGR_MACHINERIES, the karma flower in that room seems to spawn upside down for some reason- probably because it's on top of a drop-down platform?

  • There should be a shelter somewhere closer to the entrance where you come in from Desolate Tract, I went in a circle trying to find the shelter on the left side past the multi-screen pit area.

  • This region is supposed to have the blizzard as its end-of-cycle hazard, but I saw that some rooms seemed to shake as if there's rain/flooding. (I didn't get the room's names yet, sorry)

  • The room WAGR_SCAVTRADER seems to not show up on the map. Probably why I missed it the first time...

Some other things and opinions I'll share from my experience:
  • Entering from Desolate Tract and my first creature I encounter one room over being a Red Lizard certainly set my expectations for this region- I say that positively because it's VERY funny. Red Lizard Jumpscare(TM).

  • This region seems to like pitting you against plenty of Blues, Cyans and Red Lizards in claustrophobic halls with some greebly geometry (crevices and dead ends that could be easy to get cornered in). It certainly made itself clear that it's not a noob-friendly region, but if I hadn't been using Watcher's ability it would probably be very agonizing and easy to get stuck in... hence why I think another spare Shelter would be nice!

  • I saw a Miros Vulture and regular Vulture pile up on each other to kill a Blue Lizard. Scary. But not sure many regions in Downpour pair Miros Vultures with other Vultures since the former tends to fight and kill the latter.

  • Maybe add some more sky-access batfly swarm areas in the upper left region? Or Gooieducks similar to Filtration System? There's one batfly swarm on the right side of the region next to the Desolate Tract entrance but once you're on the left side of the map, food gets more scarce, and food that is there is very treacherous to collect. (also if there was more sky-access rooms then I think it would let me see the funny Miros Vultures more often)

  • Can you give the Scavengers that can spawn in this region lanterns, if you haven't already? A Scav Merchant room tucked away somewhere that trades lanterns would also work. I only saw one roaming Scav in this region but they weren't holding any lanterns... also last I saw them they were being chased by a Red Lizard so they probably died. Rest In Peas

    EDIT: I found the Scav Merchant room, it just doesn't show up on the map for some reason. Since the region is no longer as absurdly dark, lanterns aren't as important. Although as this is a cold region, you could still give lanterns to the scav merchant's loot pool, if you want.

  • (spoiler) I saw Pebble's overseer once, and I don't think this is intentional as I remember one other vanilla watcher region used to be able to have Wiggy appear there but was fixed in a later patch.

  • I noticed that many of the creatures will disappear at the end of the cycle, but because most of the rooms are heated, it basically makes most of the region completely silent and safe to traverse. I wonder if it's possible to add cycle-end spawns like with Metropolis and Outer Expanse's nighttime spawns?

Overall, it's a very difficult, but neat region! I'll update this post if I have more things to say. Kudos!
Last edited by Khakis; 29 Apr @ 7:10pm
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Showing 1-4 of 4 comments
BubbleGUMz  [developer] 28 Apr @ 9:44pm 
Thank you for the feedback! Yeah, i was mostly experimenting with the creature spawns, so the king vulture might get removed so only a miros vulture stays
Regarding unedited rooms, i did not notice these as they were linked to my levels folder instead of the mods folder, as some levels were tested in the former..
As for the shelters and food options, i'll likely add these!
I might slightly adjust the spawns as well because as said earlier i was experimenting much with these. I'll post a update immediately for the unedited rooms and i hope there are no more of them!
Oh, also, there is a scav merchant actually! He is in the lowest entrance of the big open area room that heights 3 screens.
For the room with the Heat Ducts warp, only one spear is suffice to be able to pass. You embed it in the right wall, then jump on the machine thing that pours the slag, but you can take the alternative path to Vapor Tunnels accessed from it's lower parts
There are only 2 Red Lizards, one that spawns in the caged hall, and one that spawns in the room of it's name, they are usually restricted to 3 more areas so they cannot follow far. There are 3 shelters, but you can see them after the first open pit area coming from Desolate Tract. However for the more prominent updates like more shelters i'll most likely add them along a bigger update that im planning!
Last edited by BubbleGUMz; 28 Apr @ 11:57pm
BubbleGUMz  [developer] 28 Apr @ 11:56pm 
Overall being very good at Rain World makes it difficult to scale the difficulty for players, considering the spawns i made are quite easy to medium difficulty personally for me :) although i should restrict some lizards to stay in subregions, like there were supposed to be just 2 cyan lizzies originally staying in Vapor Tunnels subregion. In the end i added 4 of them in the subregion dens as i thought it could be otherwise too easy haha
Khakis 29 Apr @ 5:45pm 
Thanks for the response! Also I got the new update and the region looks WAY better! I didn't even realize it was never meant to be THAT dark lol. I'll update my original post + at least one other bug I found!
Last edited by Khakis; 29 Apr @ 7:05pm
BubbleGUMz  [developer] 29 Apr @ 11:58pm 
Hey, i just released an update regarding some of these concerns! Namely added some batflies more to the west side in the Vapor Tunnels subregion, and a shelter in the INTERIOR1 room! I also tweaked out the spawns a bit. The route to the Heat Ducts warp you can enter it from the left side by accessing the lower parts of Vapor Tunnels, as it was previously impossible to access it from that side. Also, the overseers were intentional, but they were in the wrong color, and are now a different shade of darker blue.
The newest update might have screwed up the threat theme so you might have to wait for an update for CRS if it's the problem. I didn't had the time to tweak everything, so there's just one more update to go before the more bigger one!
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