DayZ
AI ABDUCTORS
agent001  [developer] 11 May @ 3:02pm
Config Explanations & Types
Use this types entry and add it to your types file
<type name="aysa_abductionBarrel"> <lifetime>3600</lifetime> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> </type>


Here is the complete config explanation
Below are explanations for all the config options The full list of message icons is at: https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/%5BServer-Hosting%5D-List-of-default-icon-names Important note: If using a special location and specific AI spawn location then you can only have one special location. There is no way atm to link AI spawn positions and special locations and they will be chosen randomly if more than one coordinate is entered. Enabled = 1; // 1=Enabled 0=Disabled meleeEnabled = 1; // allow melee ko's to trigger abduction (tasers still work too) allowedMeleeWeapons = ""; // leave this blank and all melee weapons including fists can trigger abduction if they result in a player KO. Any weapons entered here will restrict the effect to only those weapons allowedFactions = ""; // list of AI factions that are allowed to abduct players. If left blank then all factions can abduct chanceOfAbduction = 45; // 0-100 chance that player will be abducted if tased by AI chanceOfSpecialLocation = 30; // 0-100 chance that AI will take player to special location otherwise player goes to random location specialLocationPosition = ""; // set position for a jail or AI camp if you want, if left blank then player gets dumped in random position - Set multiple positions like this "9990 20 4500, 9990 20 4500, 9990 20 4500" stripPlayer = 1; // 0=leave player clothed with gear 1=strip player naked bagPlayersHead = 0; // 0=put a bag on their head (will delete headgear if stripPlayer is false) 1=no bag on the head restraintType = 1; // 1=handcuffs 2=ducttape specialStashPosition = ""; // leave blank for random position near where player wakes up || set position for exact location for the loot barrel to spawn "9990 2 4500" || ONLY ONE SPECIAL STASH LOCATION IS SUPPORTED stashRadius = 105; // radius in meters around where player wakes up that gear will be stashed stashSmoking = 1; // Enables a plume of smoke from the loot barrel. Makes it easier to locate at a distance chanceOfHungryCritters = 45; // 0-100 chance that hungry critters will spawn around the player numberOfHungryCritters = 1; // number of hungry critters that will spawn hungryCritterClassname = "Animal_CanisLupus_Grey"; // classname for hungry critter to spawn - Set multiple classnames like this "Animal_CanisLupus_Grey, Animal_CanisLupus_Grey, Animal_CanisLupus_Grey" warnMessageEnabled = 1; // // 1=Enabled 0=Disabled - message when player is kidnapped warnMessageTitle = "Abducted!"; // message title warnMessageBody = "You have been taken prisoner. Escape or die"; // message body warnMessageIcon = "Helicopter"; // message icon discordMessageEnabled = 1; // 1=Enabled 0=Disabled - message sent to discord webhook when player is kidnapped discordMessage = "**[ABDUCTED]** --> :warning: * PN * was abducted by the AI"; // Message to send to discord. Include this symbol PN in your text and this mod will replace it with the players name discordAddress = ""; // web address for the discord webhook aiSpawnChance = 50; // The chance that the player will spawn an AI mob upon waking up - set to 0 to disable aiSpawnDelayMax = 120; // The max amount of time before AI spawn (seconds) aiSpawnDelayMin = 60; // The min amount of time before AI spawn (seconds) aiSpawnPosition = ""; // set position for AI to spawn after player wakes up, if left blank then AI spawns in a random position around the player - Set multiple positions like this "9990 20 4500, 9990 20 4500, 9990 20 4500" maxAmountAI = 5; // max ai minAmountAI = 2; // min ai aiLoadout = "EastLoadout"; // loadout aiFaction = "East"; // faction West, East, Shamans, Mercenaries are the only supported factions typeOfAI = 0; // 0 = random, 1 = male, 2 = female aiActivity = 2; // 1=go directly to location player was dumped and wait 2=go directly to area player was dumped and patrol 8 random waypoints in the area one time 3=patrol around a randomized circle of the location player was dumped - looped never ends canBeLooted = true; // Is enabled unlimitedReload = true; // Is enabled maxMoveSpeed = 3; // max speed minMoveSpeed = 2; // min speed noiseInvestigationRange = 900; // noise investigation range maxAccuracy = 0.9; // max Accuracy minAccuracy = 0.6; // min Accuracy threatDetectionRange = 700; // threat detection range aiDespawnDistance = 1000; // distance in meters an AI will despawn if no players are around
Last edited by agent001; 20 Jun @ 7:09pm
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Showing 1-4 of 4 comments
Update the description of the config and the description of each function in all your mod's, especially in this one.
agent001  [developer] 20 Jun @ 7:11pm 
Good catch bud thank you. The new descriptions have always been inside the "admin" folder inside this mods install folder. The post above is updated.
Originally posted by agent001:
Good catch bud thank you. The new descriptions have always been inside the "admin" folder inside this mods install folder. The post above is updated.
Thank you so much for your prompt response and for your work that you are doing for us.Good health to you
Originally posted by agent001:
Good catch bud thank you. The new descriptions have always been inside the "admin" folder inside this mods install folder. The post above is updated.
If you're interested, consider developing a modification that will install a settlement or trader in which you can hire friendly bots with the option to buy equipment for them.I think many people would want such a modification even in a private form.
Last edited by ⛧Cympak⛧; 20 Jun @ 8:10pm
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Showing 1-4 of 4 comments
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