DayZ
AI ABDUCTORS
agent001  [developer] 16 May @ 8:30am
Test Loadout
Here is a basic loadout that demonstrates using "sets" to add a taser. Give this loadout to your ai for easy testing. They will have either melee or taser. I like spawning them in groups so you don't know who has a taser.

*file is to much to post here
go to discord and download from the AI Abductors section
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Showing 1-3 of 3 comments
That Guy 24 May @ 10:07am 
I don't use discord, please split up the file and post in parts?🙏🏻
agent001  [developer] 24 May @ 10:30am 
Here you go. Its a very minimized version of whats on discord but it shows you where to put the taser. I give them unlimited ammo so they dont run out of taser darts. Note that this loadout uses "sets".
{ "ClassName": "", "Chance": 1, "Quantity": { "Min": 0, "Max": 0 }, "Health": [], "InventoryAttachments": [ { "SlotName": "Body", "Items": [ { "ClassName": "Hoodie_Black", "Chance": 1.0, "Quantity": { "Min": 0, "Max": 0 }, "Health": [ { "Min": 0.699999988079071, "Max": 1, "Zone": "" } ], "InventoryAttachments": [], "InventoryCargo": [], "ConstructionPartsBuilt": [] }, { "ClassName": "Hoodie_Blue", "Chance": 1.0, "Quantity": { "Min": 0, "Max": 0 }, "Health": [ { "Min": 0.699999988079071, "Max": 1, "Zone": "" } ], "InventoryAttachments": [], "InventoryCargo": [], "ConstructionPartsBuilt": [] } ] }, { "SlotName": "Legs", "Items": [ { "ClassName": "PrisonUniformPants", "Chance": 1.0, "Quantity": { "Min": 0, "Max": 0 }, "Health": [ { "Min": 0, "Max": 1, "Zone": "" } ], "InventoryAttachments": [], "InventoryCargo": [], "ConstructionPartsBuilt": [] } ] }, { "SlotName": "Feet", "Items": [ { "ClassName": "WorkingBoots_Brown", "Chance": 1.0, "Quantity": { "Min": 0, "Max": 0 }, "Health": [ { "Min": 0, "Max": 1, "Zone": "" } ], "InventoryAttachments": [], "InventoryCargo": [], "ConstructionPartsBuilt": [] } ] }, { "SlotName": "Gloves", "Items": [ { "ClassName": "WorkingGloves_Brown", "Chance": 1.0, "Quantity": { "Min": 0, "Max": 0 }, "Health": [ { "Min": 0, "Max": 1, "Zone": "" } ], "InventoryAttachments": [], "InventoryCargo": [], "ConstructionPartsBuilt": [] } ] }, { "SlotName": "Hips", "Items": [ { "ClassName": "MilitaryBelt", "Chance": 0.20000000298023224, "Quantity": { "Min": 0, "Max": 0 }, "Health": [ { "Min": 0.699999988079071, "Max": 1, "Zone": "" } ], "InventoryAttachments": [], "InventoryCargo": [], "ConstructionPartsBuilt": [] } ] } ], "InventoryCargo": [], "ConstructionPartsBuilt": [], "Sets": [ { "ClassName": "WEAPON", "Chance": 1.0, "Quantity": { "Min": 0, "Max": 0 }, "Health": [], "InventoryAttachments": [ { "SlotName": "Hands", "Items": [ { "ClassName": "Expansion_Taser_Yellow", "Chance": 1, "Quantity": { "Min": 0, "Max": 0 }, "Health": [ { "Min": 0.7, "Max": 1, "Zone": "" } ], "InventoryAttachments": [ { "SlotName": "", "Items": [ { "ClassName": "Mag_Expansion_Taser", "Chance": 1, "Quantity": { "Min": 0, "Max": 0 }, "Health": [ { "Min": 0.7, "Max": 1, "Zone": "" } ], "InventoryAttachments": [], "InventoryCargo": [], "ConstructionPartsBuilt": [], "Sets": [] } ] } ], "InventoryCargo": [], "ConstructionPartsBuilt": [], "Sets": [] } ] } ], "InventoryCargo": [ { "ClassName": "Mag_Expansion_Taser", "Chance": 1, "Quantity": { "Min": 0, "Max": 0 }, "Health": [], "InventoryAttachments": [], "InventoryCargo": [], "ConstructionPartsBuilt": [], "Sets": [] } ], "ConstructionPartsBuilt": [], "Sets": [] } ] }
Last edited by agent001; 24 May @ 10:31am
That Guy 24 May @ 11:26am 
Seriously mate, thanks
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