Stellaris

Stellaris

Eusan Origin
Melonarche  [developer] 12 May @ 1:53pm
Bug Reports
What did I break?
Last edited by Melonarche; 12 May @ 1:54pm
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Showing 1-15 of 19 comments
Iscariot 12 May @ 6:28pm 
If I attack the Imperial Palace it seems that it eventually results in a random crash later on. Nothing seems to crash so far if I don't tho, and the dig site quest chains continue fine. Wondering if I'm supposed to not attack the Imperials until after the quest line completes or something. For reference I'm also running Gigastructural Engineering and Government Variety Pack.
Iscariot 12 May @ 7:43pm 
Looks like I'm still having random crashes even if I hold off on beating the Empire until after the Ariane event chain is complete
Melonarche  [developer] 12 May @ 9:22pm 
You should be able to capture the palace whenever you want without a issue, I'll check this issue today. Does your game crash after a particular event/time?
Iscariot 12 May @ 10:18pm 
I went through my error logs, and it looks like the last message is always "[event.cpp:1005]: Event signamod.91 has no valid options." I can send an error log and my modlist over discord or something tomorrow if you need it.
Melonarche  [developer] 12 May @ 10:44pm 
Even that is a big help! I think I know why this happens, I'll fix it when I get back home.
Melonarche  [developer] 13 May @ 12:31pm 
Changed event code a little bit & updated the mod. If this issue persists, please lmk
Iscariot 13 May @ 1:13pm 
Yayy! I'll see how it goes :3
Cheesy 15 May @ 8:38am 
Event ID 93 & Event ID 92 are causing my game to become unplayable :sob:

I am playing as the UNSC from Halo and my friend is playing as the Signalis faction
Melonarche  [developer] 15 May @ 9:21am 
I'll check the code just in case if there's something out of place but it'd be pretty awesome iff you could open up 'unplayable' more. Too much lag? Events pop up for you too? Something else breaks?
As I understand it, the modification is not in working order at the moment, because all the text addressing has gone off somewhere.
At first, I thought it was my fault (I want to translate a modification for my language and thought I had broken something), but that's not the case.
Melonarche  [developer] 17 May @ 3:16am 
That probably happens because there is only English localization. I can dpulicate the same localization folder and rename it to other languages, I'll try to come up with a fix today.
That is, when choosing a different language in the game, the modification cannot find the text in itself...?
Let me explain: during the selection of the origin, during the events, there is no text that is in the files.
Melonarche  [developer] 17 May @ 7:04am 
Updated, hopefully it's fixed now.
Unfortunately, the problem has not been fixed. I can send you some screenshots to make it clearer what's going on.
Melonarche  [developer] 17 May @ 12:05pm 
A screenshot would be amazing. Could you also try with English as the game's language? If the issue persists in English there might be an issue with any other mod you have.
Last edited by Melonarche; 17 May @ 12:05pm
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