Arma 3
AI Pathfinder Improvement (DEV BRANCH AVAILABLE!)
ImmortalTheOwl  [開發人員] 5 月 19 日 上午 7:35
Any questions, ask em here!
If you have any questions regarding the mod and it's functions, please post em in this thread.
< >
目前顯示第 1-15 則留言,共 20
Not a cool guy 5 月 20 日 上午 9:35 
does the mod takes alot of fps
ImmortalTheOwl  [開發人員] 5 月 20 日 下午 1:11 
引用自 Not a cool guy
does the mod takes alot of fps
I designed the AI Pathfinder Improvement to be as lightweight as possible.

Unless you’re triggering hundreds of recalculations every second, you should see no noticeable FPS hit.
Kazuma-San 5 月 21 日 上午 6:44 
How much performance would be affected if the smart route was attached to all units, instead of only the squad leader? and how different their movements would be.
Maybe a option to choose to enable it for all units.
TTV AkumaNoxVR 5 月 21 日 上午 9:15 
I have the mod in our mod list and i can't seem to find the smart route option?
ImmortalTheOwl  [開發人員] 5 月 21 日 上午 11:13 
引用自 SUSOVALORD
Hi, nice work! I know there's 0.21 written on the topic, but can I use this mod in 0.22?
Yes, there’s nothing engine-specific that changed between 1.21 and 1.22 which this mod relies on. All calls are to public BIS functions, so it should work identically under 1.22.
Domin 5 月 21 日 上午 11:13 
Hey man, appreciate your work! Just wondering if this mod works with other AI enhancements like LAMBS? If not no worries, Cheers!
ImmortalTheOwl  [開發人員] 5 月 21 日 上午 11:17 
引用自 Domin
Hey man, appreciate your work! Just wondering if this mod works with other AI enhancements like LAMBS? If not no worries, Cheers!
Yes, it should run smoothly with LAMBS, ALiVE, VCOM etc.
ImmortalTheOwl  [開發人員] 5 月 21 日 上午 11:22 
引用自 Kazuma-San
How much performance would be affected if the smart route was attached to all units, instead of only the squad leader? and how different their movements would be.
Maybe a option to choose to enable it for all units.
Each “Smart Route” calculations takes around ~2–5 ms on modern CPU for a typical 10-node route. Meaning in theory, hooking it to every unit in a 10-man squad multiplies that to about ~20–50 ms give or take, still reasonable if you only do it once at mission start.

If you need all units, I can probably add the action in one of the scripts to every soldier and vice versa.
ImmortalTheOwl  [開發人員] 5 月 21 日 上午 11:29 
引用自 TTV SakuraBunVR
I have the mod in our mod list and i can't seem to find the smart route option?
I can think of a few things thats happening.
If you're running Zeus Enhanced, its custom RMB menu will override the menu I had, which I totally forgot that ZE had it, or I might've accidentally removed it in a previous update, or something went wrong in one of the scripts. Either way, I'm currently looking into it and will update the mod accordingly.
TTV AkumaNoxVR 5 月 21 日 下午 4:39 
Thank you!
TTV AkumaNoxVR 5 月 21 日 下午 4:42 
We are running zuse enhanced i belive.
Troiz 5 月 27 日 上午 6:04 
Does this work for units that are spawned in dynamically? For example for units in KP Liberation
ImmortalTheOwl  [開發人員] 5 月 27 日 上午 7:23 
引用自 Troiz
Does this work for units that are spawned in dynamically? For example for units in KP Liberation
At this time no, the function only auto‐attaches on mission start, so anything that spawns after init (like KP Liberation’s waves) won’t pick up the Smart Route action unless you trigger it yourself. A simple workaround for now is to manually input [] call API_fnc_autoAttach; into the debug console or the exec code module in zeus. That will walk through all live squad-leaders and add the Smart Route entry.

I'm working on an update to make it more automated so that even after mission start it'll pick up on dynamically/newly spawned AI. Until then, a one-liner in your late-spawn logic is the easiest workaround.
Troiz 5 月 27 日 上午 8:01 
引用自 ImmortalTheOwl
引用自 Troiz
Does this work for units that are spawned in dynamically? For example for units in KP Liberation
At this time no, the function only auto‐attaches on mission start, so anything that spawns after init (like KP Liberation’s waves) won’t pick up the Smart Route action unless you trigger it yourself. A simple workaround for now is to manually input [] call API_fnc_autoAttach; into the debug console or the exec code module in zeus. That will walk through all live squad-leaders and add the Smart Route entry.

I'm working on an update to make it more automated so that even after mission start it'll pick up on dynamically/newly spawned AI. Until then, a one-liner in your late-spawn logic is the easiest workaround.

Thanks! looking forward to the automated version
_mickey_ 6 月 15 日 下午 4:49 
Goof Day Author. How about compatibility with LAMBS AI mod? There will be no conflicts?
最後修改者:_mickey_; 6 月 15 日 下午 4:50
< >
目前顯示第 1-15 則留言,共 20
每頁顯示: 1530 50