Garry's Mod

Garry's Mod

[ARC9] F.E.A.R. Weapons
Yorch  [developer] 18 May @ 8:50am
Post bugs here
that
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Showing 1-8 of 8 comments
Penetrator's projectiles have missing textures.
VK-12 shotgun's pump sound is a bit desynced.
Dropped mags on certain weapons show an error model for a split second. Can fix this with "SWEP.ShouldDropMag = false" and "SWEP.ShouldDropMagEmpty = false" assuming you don't plan to have actual dropped mags.
Weapon customize positions are bad. There is a way to set this in ARC9's Lua.
Probably should disable attachment slots (remove them in Lua) seeing as the weapons dont have any attachments.

Otherwise great stuff.
Last edited by speedonerd; 18 May @ 9:17am
Filipão 18 May @ 10:34am 
-- I like to make these bug reports in .lua since its easier to explain

// // Overall observations
-- 1. It is recommended to set this line to true, just to avoid the tooltip showing Peek and you not supposed to peek
SWEP.CantPeek = true

-- 2. You can tweak the position and angle of the weapon in customize by changing the value of these lines
SWEP.CustomizeAng = Angle(0, 0, 0)
SWEP.CustomizePos = Vector(0, 0, 0)
SWEP.CustomizeRotateAnchor = Vector(0, 0, 0)

-- 3. The weapons has empty attachment slots that doesn't have anything on it, also the camo slots dont work, so there shouldn't be a reason to be there.

-- 4. Set this line to false, since its trying to create a model that doesn't exists
SWEP.ShouldDropMagEmpty = false

-- 5. Set crosshairs to true, unless you disabled them for gameplay popurses
SWEP.Crosshair = true

-- 6. Some weapons bash attacks aren't timed well with bash animations

// // Specific weapons
// 1 - "Andra MOD-3 Multi-Rocket Launcher"
-- 1. The weapon is not firing in bursts
-- 2. The timing of the sounds with the animation its wrong
-- 3. The 3 projectiles ends up collinding each other making them to explode accidentally

// 2 - "Armachan 10mm High Velocity Penetrator"
-- 1. The projectile has no texture
-- 2. The projectile is visible for a few frames above the weapon when firing
-- 3. The projectile doesn't stick in the ragdoll

// 3 - "Armachan Type 7 Particle Weapon"
-- 1. No reason for the burst and automatic firemodes to be there.

// 4 - "AT-14 Dual"
-- 1. One of the pistols are firing more than 18 bullets
-- 2. Only one pistol is ejecting the bullet case
-- 3. Its aim is more closer to the right hand, can either remove ability to aim in dual pistols or making a sight animation

// 5 - "Baksha ASP Rifle"
-- 1. Not firing in bursts
-- 2. The sound doesn't connect well with the firing
-- 3. The sights have low zoom // I'm not sure if this is intended

// 6 - "G2A2"
-- 1. The end of the firing animation goes roughly forwards

// 7 - "RPL"
-- 1. Can see missing parts of the C_Hands while aiming and reloading
-- 2. The continous firing sound doesn't goes well with single shots // Theres no much things to do in this case

// 8 - "TG-2A Minigun"
-- 1. Can hear the looping sound of the continous firing // Like before, not much can be done
-- 2. What kind of minigun needs a firemode to fire a single bullet!?

// 9 - "VES Advanced Rifle"
-- 1. The end of the firing its a bit rough but better compared to other weapons

// 10 - "Vollmer VK-12 Combat Shotgun"
-- 1. The hand and the pump aren't that well connected
-- 2. The timing of pump sound isn't in sync with the shell ejected
-- 3. Can be heard the duplicated sounds of the pump
-- 4. The firemode is on automatic

// 11 - "Watson SAS-12 Automatic Shotgun"
-- 1. By automatic it should fire without having to pump right?
-- 2. The shell isn't timed well with the pump animation
Yorch  [developer] 21 May @ 3:20am 
// // Specific weapons
// 1 - "Andra MOD-3 Multi-Rocket Launcher"
-- 1. The weapon is not firing in bursts
-- 2. The timing of the sounds with the animation its wrong

// 2 - "Armachan 10mm High Velocity Penetrator"
-- 3. The projectile doesn't stick in the ragdoll

// 4 - "AT-14 Dual"
-- 2. Only one pistol is ejecting the bullet case

// 5 - "Baksha ASP Rifle"
-- 1. Not firing in bursts

// 6 - "G2A2"
-- 1. The end of the firing animation goes roughly forwards

// 7 - "RPL"
-- 1. Can see missing parts of the C_Hands while aiming and reloading

// 10 - "Vollmer VK-12 Combat Shotgun"
-- 1. The hand and the pump aren't that well connected (this was intended to replicate the F.E.AR. anim)
-- 3. Can be heard the duplicated sounds of the pump

this is what is left to fix
error pops up for, like, a millisecond before disappearing whenever I reload.
Yorch  [developer] 22 May @ 12:11am 
which weapon? that's because the drop magazine thing
Yorch  [developer] 22 May @ 12:14am 
nvm, just changed everything, should work fine for next update
Filipão 22 May @ 3:02am 
hmm, i think you changed the half-life 2 effects, since i explode a normal explosive barrel and it does the shockwave from FEAR
Yorch  [developer] 22 May @ 3:45am 
mmmm could be, i used the F.E.A.R. Explosion from kenny and is inside the files
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