Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
I am just constantly meeting new AI Empires, very early in. Only 3 years in and have already met 6 AI empires without there having been any First Contact situation, just immediately met them.
Just mentioning here in case it is a bug and is due to this mod and not purely my game. Will wait and see if anyone else corroborates it. Mod looks great though, excited to try it out :)
EDIT: Just resulted in the Galactic Community being founded only 4 years in.
@snakeee7444 if you launch with 1 or fewer Fallen Empires ths can happen. I dont know other ways to have this. And Yes, the game only has one nebula texture for all nebulae, so we are forced to replace the vanila nebula for our purposes.
The description mentions a [Solar_system.GetName] which I assume it isn't getting because there is no star, even if the systems themselves DO have a name
If I can make a suggestion, I'd almost say have the relay in the middle acting like the star, since we've seen other mods create False Stars for systems
2. i will bring it up and see how the other dev feels on the idea, i did a quick test and its possible