Project Zomboid

Project Zomboid

Raven Creek B42
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Bug Reports
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Showing 1-15 of 42 comments
BuchoJefe  [developer] 21 May @ 3:05pm 
NOTE ABOUT ZOMBIE DENSITY
The game previously utilized a zombie density map, or heatmap. However, that distribution is now uniform, and it appears future adjustments will occur through sandbox options or in-game events.

To see the past state, you can visit PZFans Raven Creek[pzfans.com]and click on "Zombie Heatmap." Then, compare it to the current situation on B42Map[b42map.com] (where you'd select "Zombies" on the left). While Raven Creek isn't available there, observing any other city will show you that the heatmap has been removed. It's been substituted with a uniform distribution that will seemingly be scaled up or down programmatically, rather than through an area-specific bitmap image.

Here's how Raven Creek appears in version B42: Actual conversión[imgur.com]

This specifically means that in areas like the southeast farm, you'll see fewer zombies. That's because it transitioned from having red density points (or hotspots) to simply being zombie respawn zones.
Last edited by BuchoJefe; 29 May @ 3:45am
Issue: Too much loot in certain Residential Garages

I've found that loot is a little odd. This is my first experience with Ravencreek.

https://imgur.com/a/jiOFkYv

The first area I spawned in had a TON of loot. I think its because the garages have different roomDef.names.

roomDef.name = storage (normal amount of loot in a residential garage)
x,y,z = 5444, 16239, 0

roomDef.name = garagestorage (insane amount of loot in a residential garage)
x,y,z = 5448, 15988, 0

I haven't looked at much else yet, as I don't want to spoil the mystery of Ravencreek. If this is intended loot balance, by all means. I just haven't experienced so much good loot in residential garages and found it odd enough to report. Confirmed via rerolling with lootZed a bunch. Those 6 residential houses on 0.4 apocalypse loot setting gave me everything I could need for a run.
Last edited by SecretFear; 21 May @ 3:08pm
BuchoJefe  [developer] 21 May @ 3:12pm 
Originally posted by SecretFear:
Issue: Too much loot in certain Residential Garages

I've found that loot is a little odd. This is my first experience with Ravencreek.

https://imgur.com/a/jiOFkYv

The first area I spawned in had a TON of loot. I think its because the garages have different roomDef.names.

roomDef.name = storage (normal amount of loot in a residential garage)
x,y,z = 5444, 16239, 0

roomDef.name = garagestorage (insane amount of loot in a residential garage)
x,y,z = 5448, 15988, 0

I haven't looked at much else yet, as I don't want to spoil the mystery of Ravencreek. If this is intended loot balance, by all means. I just haven't experienced so much good loot in residential garages and found it odd enough to report. Confirmed via rerolling with lootZed a bunch.

Whoa, many thanks for all the specifics. To be frank, I haven't had the chance to play it yet either. For days, I've simply been getting back from work and diving straight into reviewing files and intricacies that could impact the functionality or user experience on the converted maps. What's your take on it? Do you feel this change is necessary? Is it how the original author envisioned it? Or perhaps a simple typo?

If it's a challenging location to access, perhaps the amount of loot is justified as a reward.

Is there any underlying lore for this map? From my perspective, the challenge seems to be navigating past the main entrance and then slowly clearing a path to set up a base. However, since I haven't actually played it, my judgment isn't truly valid
Has2Tank 22 May @ 12:16am 
There are deers roaming around the city, dudeee!
When I installed the mod and opened a new save file, the scene I saw was deers walking around the city. I thought for a moment and wondered if the game perceived the map as being in the countryside or did the developer add this on purpose? https://imgur.com/a/8xgrhDz
Anrik 22 May @ 2:58am 
The game crashes at these points. The arrows show the direction I came from. Whether on foot or with a car. Only Raven Creek and Debug Mod are active. PV 42.8.1

https://imgur.com/gallery/only-picture-qbpFavB
Syn 22 May @ 4:46am 
I mean, sounds legit. End of world, environment takes over. Animals roaming streets.
BuchoJefe  [developer] 22 May @ 9:26am 
Hahaha, I noticed that too! I spent a long time trying to understand why, and I think I know now. In version B42, biome-maps were implemented. You can see them in the "SteamLibrary\steamapps\common\ProjectZomboid\media\maps\Muldraugh, KY\maps" folder – they're the files with the biomemap_x_y.png extension, where x and y correspond to the global map cells. These maps are what the game now uses to generate terrain elements and animal spawns. In Raven Creek's case, I had to remove the ones WorldED generated because they ended up putting grass and trees in the middle of the city. This is because I don't have the ORIGINAL terrain and vegetation files, which are what are needed at the beginning of map creation. I'm looking into doing the inverse operation: using what's already generated to create the terrain map and vegetation map, so I can then generate the biome-maps. In the meantime, you'll see animal populations corresponding to the original vanilla game cells in that location. Still, a good deer steak won't hurt when the food runs out
BuchoJefe  [developer] 22 May @ 9:28am 
Originally posted by Anrik:
The game crashes at these points. The arrows show the direction I came from. Whether on foot or with a car. Only Raven Creek and Debug Mod are active. PV 42.8.1

https://imgur.com/gallery/only-picture-qbpFavB
Hi Anrik, the link provided don't work, if you have some reference I can check it.
Anrik 22 May @ 10:17am 
Originally posted by BuchoJefe:
Originally posted by Anrik:
Hi Anrik, the link provided don't work, if you have some reference I can check it.

Try this https://share.icloud.com/photos/09cYEjVz0pkWEQzgWkIbdZw6w
BuchoJefe  [developer] 22 May @ 11:10am 
Originally posted by Anrik:
Originally posted by BuchoJefe:

Try this https://share.icloud.com/photos/09cYEjVz0pkWEQzgWkIbdZw6w
Thank you soo much Anrik, TRUE, i have this on the console.log:
WARN : General f:5186, t:1747937180273> SpriteConfig.initObjectInfo > Invalid SpriteConfig object! scripted object = Wooden_Windows
WARN : General f:5186, t:1747937180291> SpriteConfig.initObjectInfo > Invalid SpriteConfig object! scripted object = Wooden_Windows
WARN : General f:5187, t:1747937180304> SpriteConfig.initObjectInfo > Invalid SpriteConfig object! scripted object = Wooden_Windows
ERROR: General f:5564, t:1747937192034> ExceptionLogger.logException> Exception thrown
java.lang.NullPointerException: Cannot invoke "zombie.erosion.obj.ErosionObj.getEntry(String)" because "<local12>" is null at NatureGeneric.replaceExistingObject(NatureGeneric.java:72).
Stack trace:
zombie.erosion.categories.NatureGeneric.replaceExistingObject(NatureGeneric.java:72)
zombie.erosion.ErosionWorld.validateSpawn(ErosionWorld.java:65)
zombie.erosion.ErosionMain.loadGridsquare(ErosionMain.java:359)
zombie.erosion.ErosionMain.LoadGridsquare(ErosionMain.java:638)
zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:4966)
zombie.iso.IsoChunkMap.updateInternal(IsoChunkMap.java:248)
zombie.iso.IsoChunkMap.update(IsoChunkMap.java:207)
zombie.iso.IsoCell.updateInternal(IsoCell.java:5935)
zombie.iso.IsoCell.update(IsoCell.java:5892)
zombie.iso.IsoWorld.updateWorld(IsoWorld.java:4181)
zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4301)
zombie.iso.IsoWorld.update(IsoWorld.java:4215)
zombie.gameStates.IngameState.updateInternal(IngameState.java:1696)
zombie.gameStates.IngameState.update(IngameState.java:1450)
zombie.gameStates.GameStateMachine.update(GameStateMachine.java:87)
zombie.GameWindow.logic(GameWindow.java:384)
zombie.GameWindow.frameStep(GameWindow.java:917)
zombie.GameWindow.mainThreadStep(GameWindow.java:643)
zombie.MainThread.mainLoop(MainThread.java:76)
java.base/java.lang.Thread.run(Unknown Source)

I'll start a research, I think is comming from the custom tile from Raven Creek
Ponf 23 May @ 3:23pm 
Sorry for bothering u but idk why this map doesn't appear in game for me. I've set it first in the mods loading sequence and still doesn't appear. I went there now for the first time in my existing save and didn't show up. Im new into pz and the modding scene so every suggestion is appreciated
Originally posted by Ponf:
Sorry for bothering u but idk why this map doesn't appear in game for me. I've set it first in the mods loading sequence and still doesn't appear. I went there now for the first time in my existing save and didn't show up. Im new into pz and the modding scene so every suggestion is appreciated
I am also having the same problem. I don't know any fixes to it though...
Nacalal 23 May @ 10:01pm 
It's kinda funny, living in an area next to a forest, it's actually kinda common to see deer wandering around town earlier in the morning.
Seeing them that far into a major city would be a little wild tho lol.
BuchoJefe  [developer] 23 May @ 11:40pm 
Both of you are using the B42 version of the game? or are using the default B41?
Ponf 24 May @ 2:29am 
I’m using the B42
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