Project Zomboid

Project Zomboid

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Raven Creek B42
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File Size
Posted
Updated
120.152 MB
19 May @ 6:43am
30 Jun @ 9:38pm
13 Change Notes ( view )

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Raven Creek B42

Description
A big one classic map now available for B42. I'll UNLIST this mod when the original mod author release their B42's version. Meanwhile let me know if there are some bugs, I have not time to testing this.

All credits goes to the original author: @DavidBlane.

- Extra:
Relocation to keep vanilla B42 original locations & new cells for road access to the city
- Fixed Cars Orientation
You must delete chunks of the visited areas or start a new game to see the changes
- Added Biome Maps, foraging fixed.
No need to delete chunks for this feature.
- Fixed ALL bridges blocking tiles.
You must delete chunks of the visited areas or start a new game to see this change

How to add map to a existing save

Ocuppied cells:
(16,59)(18,66)(21,62)(23,69)(16,60)(18,67)(21,63)(24,56)
(16,61)(18,68)(21,64)(24,57)(16,62)(18,69)(21,65)(24,58)
(16,63)(19,59)(21,66)(24,59)(16,64)(19,60)(21,67)(24,60)
(16,65)(19,61)(21,68)(24,61)(16,66)(19,62)(21,69)(24,62)
(16,67)(19,63)(22,59)(24,63)(16,68)(19,64)(22,60)(24,64)
(16,69)(19,65)(22,61)(24,65)(17,59)(19,66)(22,62)(24,66)
(17,60)(19,67)(22,63)(24,67)(17,61)(19,68)(22,64)(24,68)
(17,62)(19,69)(22,65)(24,69)(17,63)(20,59)(22,66)(25,56)
(17,64)(20,60)(22,67)(25,57)(17,65)(20,61)(22,68)(25,58)
(17,66)(20,62)(22,69)(25,59)(17,67)(20,63)(23,59)(25,60)
(17,68)(20,64)(23,60)(25,61)(17,69)(20,65)(23,61)(25,62)
(18,59)(20,66)(23,62)(25,63)(18,60)(20,67)(23,63)(25,64)
(18,61)(20,68)(23,64)(25,65)(18,62)(20,69)(23,65)(25,66)
(18,63)(21,59)(23,66)(25,67)(18,64)(21,60)(23,67)(25,68)
(18,65)(21,61)(23,68)(25,69)

Workshop ID: 3484263516
Mod ID: RavenCreekB42
Map Folder: Raven Creek B42

To delete chunks of an area use this:

[buchojefe.github.io]

You should only do it if you already have a saved game; it's not necessary to delete the chunks for a new game

Workshop ID: 3484263516
Mod ID: RavenCreekB42
Map Folder: Raven Creek B42

If you enjoy my work, feel free to toss me a coin.
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Popular Discussions View All (6)
42
1
3 Jul @ 7:21am
PINNED: Bug Reports
SecretFear
8
1
6 Jul @ 6:18pm
PINNED: HOW TO ADD A MAP TO A EXISTING SAVE
BuchoJefe
6
29 May @ 4:36pm
PINNED: Zombie Density in B42
BuchoJefe
226 Comments
BuchoJefe  [author] 8 Jul @ 2:09pm 
Thanks for your words, @Disc1Go:lunar2019piginablanket:. RC is a classic, and I hope to be technically up to the task so its charm isn't lost
Disc1Go 8 Jul @ 11:48am 
@BuchoJefe Appreciate you fixing this up, Raven is such a cool map and I need it to collide with vanilla. Best ive done on raven...then the map update dropped. sigh....haha. Thanks again :ridden_thumbsup:
BuchoJefe  [author] 8 Jul @ 11:19am 
@Jack Rossman, I sent a request to Juan, but it seems, as you said, life happens and he's busy with other things and away from gaming. Anyway, he lives in my city, so I'll try to contact him personally, over coffee or a beer, to see what he thinks. Thanks for appreciating the effort on RC:lunar2019piginablanket:; every day I'm drawing a new street, it feels endless. I hope to have its streets ready before the end of the month.
Jack Rossman 8 Jul @ 10:55am 
I see.
Life happens, I get it. You're doing amazing work with RavenCreek as-is.

But here's hoping someone else does a port of the Tandil map...
BuchoJefe  [author] 8 Jul @ 9:44am 
@Jack Rossman, This entire month, I have zero, absolutely zero, priority for anything else... there won't be any other conversions. I have family visiting, and winter break starts soon, so I assume a couple more will arrive. Plus, with the release of 42.10, the street naming feature was added, and it's a truly arduous task to prepare everything and ensure it's not out of sync. I'm maintaining 10 maps on my own, and adding another one would be unfair to players because I wouldn't have time to check those initial bugs that always appear at the beginning. At most, you might see me as a collaborator on one or two other maps, but that doesn't depend on me, it depends on their authors.
BuchoJefe  [author] 8 Jul @ 9:37am 
@dabbwolf, You don't need to touch the sandbox file; that parameter is what we now know as Survivor House Chance. I imagine it was critical at the time of its creation, but it's not anymore.
Jack Rossman 8 Jul @ 12:04am 
So, out of curiosity.
What's the list of map mods to make unofficial ports of?
Which ones are top priority after RavenCreek?
dabbwolf 8 Jul @ 12:03am 
Sorry if this had been mentioned somewhere else already, but - do you need to tweak Sandbox settings for this to work properly? I remember B41 version of the mod required you to turn off random houses or something like that.
BuchoJefe  [author] 6 Jul @ 3:26am 
@Lersday, this map is for 42 version, check your game version on the lower right in the main screen.
B41 version of the map is on https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2196102849
Lersday 5 Jul @ 7:42pm 
Doesnt show up in my mod list after install?