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Sorry, I edited the addon description.
The command is: !optimenu btw.
Type it in chat.
Did you try to turn off and on your settings to find out what exactly causing this issue ?
I might have to make a seperate code for ARC9 weapons to render properly.
Please try to test which feature of the mod causing this issue.
By turning off and on some of the features such as entity culling or memory managment.
If the problem persists I will do my best to fix the problem.
> I'm seeing problems with attachments on TacRP weapons myself, their position lags behind as the viewmodel moves around when bobbing and whatnot (and a duplicate shows up near the attachment model)
here's the addon https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2588031232
as for optimenu settings, I had every graphics option checked save for motion blur, had disabled entity culling and was using memory management (without the "aggressive" option)
I can't say with 100% certainty, but I believe this issue didn't occur prior to today's update
I haven't tried messing with optimenu settings yet, but if/when I do I'll be sure to share any findings here
If the problem continues a screenshot, error log or any type of visual or text would be helpful for me to fix the problem.
Note - Use F9 or F12 to take in-game screen shots.
Those screenshots will be saved to your Steam Account.
You can share these pictures on public by going to your;
Profile > Screen Shots
And after you made the screenshot public, take the link and paste it here.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3486149742
Here's the screenshots I took about hour or two ago before I came here to mention about the bug I encountered. Hope this helps a bit.
I could understand when it comes to bug that caused by rendering and stuff but, simply spawning a car like that on the middle of the map isn't something my mod could do.
As I mentioned earlier it only changes rendering, it doesn't do stufff like this.
However since it's still a problem somehow related to my mod, try to disable my mod and see if the problem persist.
If the problem DO persist with my mod enabled please send me the mod you're using for vehicles and I will try to replicate the problem and fix it.
Yep, it was caused by entity culling system. In the screenshot I took that "car" wasn't there before.
The "car" appeared as soon as I turned entity culling ON.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3486206500
In these two screenshots are all the vehicle addons I have installed.
This is probably caused by the vehicle mod and not my mod.
The vehicle addon probably spawns something on the map and my enttiy culling script tries to cut it out from the field of view. But fails at it.
I need to know what kind of entity that car is so I can add it to exceptions but until then I advise you to disable culling vehicles or entities. Until I find a work around.for this specific bug.