Stellaris

Stellaris

Behemoth Fury Tweaks
Kalisalos  [developer] 24 May @ 5:26pm
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Showing 1-7 of 7 comments
Is Behemoths not gaining growth from eating bioships intended?
Kalisalos  [developer] 26 May @ 7:28am 
Oh, I guess I forgot to list that in the list of changes. Will update that ASAP. It still does gain growth from eating enemy bioships and has slightly increased growth from eating pops / planets, but has slightly decreased growth gain from eating eggs and no longer gains growth from eating your own ships.

EDIT: Is now in the list of changes, along with the justification for why this was done.
Last edited by Kalisalos; 26 May @ 7:34am
Balto 3 Jun @ 2:05pm 
I can't seem to build trophic arrays as a hive mind. Are they supposed to come with tier 1 of the crisis path or is there a separate event that lets you start making them?
Kalisalos  [developer] 3 Jun @ 6:54pm 
Originally posted by Balto:
I can't seem to build trophic arrays as a hive mind. Are they supposed to come with tier 1 of the crisis path or is there a separate event that lets you start making them?

They unlock the technology for the Trophic Array, which should show up as a guaranteed Society technology option once you take the Crisis Ascension Perk. I did test on Hive Minds, but let me know if it's not there and I'll investigate further. (Note that the mod must be active before the AP is taken for it to appear though.)
Balto 4 Jun @ 2:28pm 
I was able to fix it by just verifying my game. One of the game files was probably messed up from an old mod list and causing it not to work correctly or something.
Sammich 12 Jul @ 10:59am 
when i take the "linger in this galaxy... for now." option the class 1 and 2 behemoths cant feed on colonized planets unless i rage them, not that much of a hindrance but the cooldown is annoying
Kalisalos  [developer] 14 Jul @ 7:10am 
Originally posted by Sammich:
when i take the "linger in this galaxy... for now." option the class 1 and 2 behemoths cant feed on colonized planets unless i rage them, not that much of a hindrance but the cooldown is annoying
This is something I'd like to revisit eventually, but it is a limitation of how Stellaris handles bombardment and war. I could only think of two ways to implement those options, and each had their limitations:
-Not allowing any behemoth to interact with planets from empires that weren't in the crisis war
-Not allowing C1/2 behemoths to bombard planets

I ended up going with the latter, since I felt the focus was probably on the bigger behemoths at that point.

I'll revisit this if more ideas come up though.
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