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+ When eaten Heavy gets up to 180 health
+ When eaten receive a 20% damage resistance
+ When eaten receive a 10% speed boost
+ Alt-fire gives teammates a small health kit
+ 15-second cool down
+ effects last 18 seconds
-20% slower consumption time
+ Positive effects last 15 seconds.
+ When eaten receive a 20% general movement speed boost.
+ When eaten receive a 20% minigun-rev movement speed boost.
+ Alt-fire gives teammates a small health kit.
+ 50 health on consumption.
+ 15-second cool down.
+ 20% faster consumption time.
- Negative effects last 20 seconds.
-When consumed Heavy gets applied with the GRU's health drain until 200 health is reached.
-When Heavy's health gets bellow 200, Heavy's max health gets lowered to 200 for the duration of the item's effect.
with one negative
- Get auto-kicked from the server after you eat this
What is the point of not just making it 225 max health if you’re gonna add a random damage resistance that is functionally almost exactly the same? And all that for a 10% speed boost and you give small health packs? This is useless