Sea Power

Sea Power

The Royal Navy Mod Pack
skyblazer  [developer] 31 May @ 9:16pm
Bug report
This is where you can report mod related bugs
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Showing 1-15 of 17 comments
Type 22 isn't showing up.


Update. Disregard. I figured out why. You have to unsub from the kitbashed Type 22, then it will show up.
Last edited by HMC(FMF/SW)TK17004; 4 Jun @ 8:12pm
Toby 1 Jun @ 6:29am 
ok so lets see

type 42 batch 2: gun turret missing base plate
Harriers:
missile pod loadout is not named and missing textures on the missile pods
anti ship loadout uses anti radiation misiles not anti ship missile variants
damaged texture shows up the Blender vertices lining marks in the texture

couple incidents of "missing text" (will need t complie a list)
Longbow  [developer] 1 Jun @ 7:23am 
That should be all, the 2Inch rockets i cant seem to find why it is missing names as it all should be there
Light 1 Jun @ 8:24am 
Check the quad SeaCat launchers. I noticed that the missiles are not aligned with their launch rails.
mrchiaow  [developer] 1 Jun @ 8:34am 
@light on which ship/ships? Are you running any other mods which uses seacats?
Light 1 Jun @ 8:49am 
All ships from this mod with the quad SeaCat launcher. I am not sure if any other mods I have contain seacat. I will have to check.

Also the Rothesay Class is missing the mount for the 20mm. The guns are just floating over the deck.

I do have the County Class kit bash showing in the Encyclopedia despite not being subscribed to that mod. I wonder if that causes an issues.

Edit: The radar rotation of the Type 42 batch 2 needs to be looked. Also the port side MM38 hatch animation on the Type 22 frigate is animation the starboard launcher doors.
Last edited by Light; 1 Jun @ 10:58am
Just noticed the Lynx doesn't have squadron names in game (they show up as 'Squadron1' and 'Squadron2') and investigated the aircraft_names.ini file and it doesn't have the tags in but they are instead commented in the rn_sea_lynx_squadrons.ini file. Also in the aircraft_names.ini file the Wessex squadron and callsigns are commented.
I'm not able to change the Type 22 flag to another nation
Does anyone else have an issue where the CIWS on the Invincible refit variant just doesn't work? Also, the deck park version of the pre-refit Invincible seems to be broken, not using the aircraft on the deck, while the post-refit variant works just fine. Just me?
not sure why but on the 1960's type 12's, HMS Galatea (F-18) and HMS Euryalus (F-15) have swapped numbers.
skyblazer  [developer] 5 Jun @ 9:00pm 
I've reviewed all the reported bugs and have done a bunch of fixes and minor additions
aight
I posted a screenshot and relevant information about the problem I'm having with Invincible in the buOrd Discord server, #sp-mods-general
This may not be a bug, more of a question, helicopters come up from both lifts but harriers from only one lift. Is this correct?
skyblazer  [developer] 9 Jun @ 8:57am 
Yes, its to do with the nature of Taxipaths and having everything working in a orderly fashion. So for example when Helicopters are active on the deck it disables the Harriers LaunchPoint's and you can flood the deck with Helios but with the Harriers they require more space and better pathing which can be alsorts of fun at times but generally results in 1 Harrier taking off at a time.
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