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Chapter 1 :
+ New Custom Melee : Spartan Spear got issue (Cant throw when i press R repeatedly )
Chapter 2 :
+ No context for Forklift Vehicle horde ( panic event ) when ready to fight
+ Invisible Laddder at the top elevator near saferoom is missing
Chapter 5 :
+ Missing context for Finale Defend Round ( when ready )
+ Need set these cars more time spawn ( each 10s turn ) + change number vehicle into 1 instead of 2 in a row
>> I love those characters when taken from Blue Archive Game
Hope that game is coming as soon as possible
Hold R and press Mouse1 (attack) to throw
The elevator part you ledge grab and climb up, there is no ladder required
-edit-
on closer inspection it seems to be making the locked door noise when I interact with it, so I might just be missing something. Not sure what though
Map 1 - Aleph:
・The Tank would get stuck in certain spots as they wouldn't climb over certain objects such as the fence at the entrance of the tunnel and the ledge right before it.
[Screenshots]
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3492636942
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3492636973
Map 2 - Ascension:
・Probably not a bug, but the Tank wouldn't get into the vent and therefore could be cheesed.
[Screenshot]
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3492636999
Map 3 - Immortal Garden
・The game closed during a horde rush. No crash message. The horde theme seem to become duplicated at times and play over each other, so I am guessing the soundcache reached its limit and caused the game closing? The game didn't close during the 2nd run tho.
Map 4 - Night at the Museum:
・The game crashed as the two witches placed in the indoor fountain(at the "smol" art exhibit area) got triggered and jumped us. It gave us that "tell a programmer" crash message. Didn't happen during the 2nd run as we picked them off 1 by 1 from the upper floor.
The campaign is amazing, with a beautiful and unique look.
In my opinion, map 2 seems unnecessary. I found it a bit annoying. I ended up using the card by accident because I couldn't find it anywhere.
In the elevator section, the most serious problem is that the BOTs don't go up the stairs and jump, so they get stuck down there, making it impossible to finish the campaign.
If I didn't take map 2 into account, the score would be 10/10. Congratulations on your work.
-Bathroom brushes collide each other
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3492968156
-How to get to the vent?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3492968195
-Bots can't parkour in the elevator
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3492968179
Map 4:
-Missed aligned texture outside of safe room
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3492968166
Others:
-Spear throwing causes my pistol to disappear (I'm using Improved bot mod that's why I can have pistol & melee)
-Crashed in map 3 (probably because of my mods)
(It's a niche issue, but through Left 4 Bots I could only order them to eat certain foods (usually the pizzas). How dare Coach ignore dem juicy borgors lying around!)
My install is also somewhat heavy in vscript and sourcemods, but I didn't get the edict crash in Map 2 that was mentioned a lot. Is anyone else running with the num_edicts 2048 launch option? It would surprise me if this is the first campaign where the feature actually does something instead of being a giant placebo whenever we actually need it to work.
I also took a peak at the mission file. "bat" is not a melee weapon, and "shovel" has been inputted twice.
1) If you reach a certain point and restart, the map won't spawn commons in the area that you've already cleared beforehand
2) The spear doesn't work on witches, I'll assume that's intentional, but I'll post it just in case it isn't
3) If you have 50 permanent health and eat pills to get another 50, eating the food around the map doesn't heal or replace the temporary health