Timberborn

Timberborn

Cut Dead Trees First
Remoiry  [developer] 16 Jun @ 5:35pm
Suggestions and Requests
If you would like to see something added, changed, another configuration, or something that may fit this mod, please let me know either here or on the official Discord.
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Showing 1-5 of 5 comments
elixir6 24 Jun @ 7:46am 
Can we get an inverted version of the Expanded option, where the beavers prioritize the designated trees first, then freely go after the dead ones?

I really love later in the game, when I'm expanding into the wasteland. I can just slap down a Lumberjack and it will just clearcut all the dead trees, without me doing anything extra.
But at the start, it's kind of flustering when you have selected an area you need cleared. Then all of your beavers run to the far side of the starting area to cut down a forest of dead Birch instead of the live Oaks that are in the way of you establishing food and water. As the player, I've established this area is a priority, and I'm being ignored; and that's a little flustering. I'm fine with them targeting the dead trees first, I just need them to clear that area first before they go off and do other things.
The beginner friendly map "Waterfalls" is a good example of this.
Remoiry  [developer] 24 Jun @ 8:52pm 
I could look into a 4th dropdown option if that's what you mean. It'd be something like (in order of priority): [highest priority = ] dead preferred species > live preferred species > dead other/rest species > live species [ = lowest priority]. Would that work?
Remoiry  [developer] 24 Jun @ 8:54pm 
So the four dropdown options would be:
  • Off
  • Designated
  • Expanded
  • Priority Expanded (or something, idk)
elixir6 28 Jun @ 11:35am 
Sorry if I seemed a little aggressive. I just came off a streak of failed hard mode starts.

What I was thinking was: start with the Designated setting, where beavers focus on the player selected area. Then when everything in the zone is chopped down, and there's "nothing to do", beavers are free to wander and chop down any dead trees in the lumberjacks range, like in the Expanded setting.
Remoiry  [developer] 3 Jul @ 8:10am 
You're fine! I didn't take it as aggressive at all, so no worries there. Let me see what I can come up with on this and I'll let you know or just push an update (or both).
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