Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Shokuho
Crash at siege
my game crashes at sieges from time to time. If that happens it keeps on crashing and I have to load another savegame. Any ideas how to fix this?
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Showing 1-4 of 4 comments
Yeah I've suddenly started crashing on sieges with this update as well. Consistently crashing at Kakegawa castle siege as an enlisted.
Dozer 29 Jun @ 9:27pm 
same
Hateful 30 Jun @ 12:15am 
honestly the only way to fix this issue is just to not play the mod till they actually fix all the issues or atleast most of them, I love this mod but god does it have way too many issues to make it worth playing any longer
otday 30 Jun @ 2:52am 
Same. Crashes the game when "1" remains on the shader compilation. At the same time, the defenses in the siege worked well, but for the first time I tried to initiate a battle myself - crush.:steamsad:

In my case, the exception returned looked like this:

Object reference not set to an instance of an object.

Outer exception callstack:


at void TaleWorlds.MountAndBlade.SiegeMissionPreparationHandler.ArrangeDestructedMeshes()
at void TaleWorlds.MountAndBlade.SiegeMissionPreparationHandler.SetUpScene()
at void TaleWorlds.MountAndBlade.Mission.AfterStart()
at void TaleWorlds.MountAndBlade.MissionState.FinishMissionLoading_Patch0(MissionState this)
at void TaleWorlds.MountAndBlade.MissionState.TickLoading(float realDt)
at void TaleWorlds.MountAndBlade.MissionState.OnTick(float realDt)
at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
at void TaleWorlds.Core.Game.OnTick(float dt)
at void TaleWorlds.Core.GameManagerBase.OnTick(float dt)
at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch2(Module this, float dt)


at Shokuho.EditorScripts.ShoArcherStrategicPositionEnforcerHandler.CheckSwitchOffCriteria()
at Shokuho.EditorScripts.ShoArcherStrategicPositionEnforcerHandler.OnTick(Single dt)
at TaleWorlds.Engine.ManagedScriptHolder.TickComponents_Patch1(ManagedScriptHolder this, Single dt)
at ManagedCallbacks.EngineCallbacksGenerated.ManagedScriptHolder_TickComponents_Patch1(Int32 thisPointer, Single dt)
Last edited by otday; 30 Jun @ 3:28am
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