Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Shokuho
Suggestions and feature wishlist.
Wishlist for shokuho in future content updates.

Armor and expanded weapon crafting including ranged weapons (sadly bannercraft does not work with shokuho unlike other tc mods) https://www.nexusmods.com/mountandblade2bannerlord/mods/5932?tab=posts

Less overpowered smithing, like not being able to craft a tier 6 weapon worth 20-30k or more, also smithing orders should heavily nerfed/capped to maybe 5k per order at the most to make it realistic and not exploitable. A lot of people will disagree with this since it is their main money maker, but let's be honest it shouldn't be when you can get over 100k for one order.

Unlike smithing, workshops really needs to go in the other direction, it is so damn unprofitable and a complete waste of 15-25k, even if you check the villages for the demand and supply and base your workshop off that, they still only make like 100-200 on average, rarely do i see them go over that. if your workshop makes lets say 150 on average and it cost you 21k to buy the workshop it would need 140 ticks to just break even, clearly not worth the investment, not even long term since there are far better ways to make a profit.

Better siege weapons, i tested this basically let all my army stay in the back and only the 4 siege weapons were attacking, i didn't see them score a single kill for atleast a couple of minutes (there was over 300 defenders so plenty of targets on walls), i then tried to use it myself, it's not easy at all to aim but i did manage to take a few archers down, even the smallest movement makes it go too much to either side making it very difficult to be accurate, wether that is intended or not, i'm not certain.

A lot of siege pathfinding issues, they tend to get stuck in braziers, stairs, also if the gate is broken they still choose to stand and wait for the ladders, (you can however change this by manually setting their destination). Even Vanilla had pathfinding issues, might not be easily fixable, this is low priority since you can still siege just fine.

Most of these issues are also present in vanilla so i'm aware it is not the mod but the game, however i'd much rather rely on mod devs to fix some of these glaring issues.
Last edited by Claus; 29 Jun @ 7:51pm
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Also can we have the option to ambush or even feign retreat and their really the lack of any ambush when getting outnumber
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