Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Shokuho
After installing v1.0.05 (and now v1.0.0.6): crash on loading saved game
Hi! I'd started playing my first and current Shokuho game on v1.0.0.2, then continued my game on v1.0.0.4 without issue. After installing v1.0.0.5, I'm getting a crash on attempting to load my saved game, with the following error. Installing v1.0.0.6 has not resolved this issue.


Exception Information:
Potential Module Id: StoryMode
Potential Source Module Id: StoryMode
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Stacktrace:
at void StoryMode.GameComponents.CampaignBehaviors.AchievementsCampaignBehavior.OnSettlementEnter(MobileParty party, Settlement settlement, Hero hero)
at void TaleWorlds.CampaignSystem.MbEvent<T1, T2, T3>.InvokeList(EventHandlerRec<T1, T2, T3> list, T1 t1, T2 t2, T3 t3)
at void TaleWorlds.CampaignSystem.CampaignEvents.OnSettlementEntered(MobileParty party, Settlement settlement, Hero hero)
at void TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnSettlementEntered(MobileParty party, Settlement settlement, Hero hero)
at void TaleWorlds.CampaignSystem.Actions.EnterSettlementAction.ApplyInternal(Hero hero, MobileParty mobileParty, Settlement settlement, EnterSettlementDetail detail, object subject, bool isPlayerInvolved)
at void TaleWorlds.CampaignSystem.Actions.EnterSettlementAction.ApplyForParty(MobileParty mobileParty, Settlement settlement)
at void Shokuho.CustomCampaign.ShokuhoCampaign.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, out GameTypeLoadingStates nextState)
at bool TaleWorlds.Core.GameType.DoLoadingForGameType()
at void Shokuho.CustomCampaign.ShokuhoCampaignGameManager.DoLoadingForGameManager(GameManagerLoadingSteps gameManagerLoadingStep, out GameManagerLoadingSteps nextStep)
at bool TaleWorlds.Core.GameManagerBase.DoLoadingForGameManager()
at void TaleWorlds.MountAndBlade.GameLoadingState.OnTick(float dt)
at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch2(Module this, float dt)
Last edited by Joyeuse; 30 Jun @ 12:40am
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Showing 1-6 of 6 comments
Joyeuse 30 Jun @ 12:42am 
Please find my full crash report through the following link. Note that the modules ImmersiveBattlefields and Echos of The Warring States were added after this issue started.

https://drive.google.com/drive/folders/120QeZZk5oDZ2Y_OzotXT2VquZHwCO3pa?usp=sharing
Joyeuse 30 Jun @ 12:44am 
A balance note, as thanks (punishment) for reading this far: Temples are currently (as of v1.0.0.4) set to pay static and exorbitant amounts for nearly every trade good (e.g. $600 per unit of jewelry), and it strikes me as an exploit to trade with them.
Last edited by Joyeuse; 30 Jun @ 1:11am
Joyeuse 30 Jun @ 1:28am 
Addendum: Loading a specific, older save - not my earliest (manual) save but the earliest remaining auto save has worked. I don't understand. Well, I've lost about an hour of progress but I am now prepared to continue my game. Note that what happened in that last hour of playtime (on v1.0.0.4) had been that as an independent clan I declared war on Imagawa no Ryoku (the faction holding solely the city of Sunpu as at Summer 1572 in my game) and captured several of their commanders in battle.
Last edited by Joyeuse; 30 Jun @ 1:29am
Draco 30 Jun @ 2:50am 
I have had issues loading into battles since the update, after a reinstall it got even worse. I was unable to get debug information for this, it never seems to work when I need it. At first this was just my main save, an earlier backup got it working again. But now I can't load into sieges today trying to play the save I made last night. Independent of saves, after doing the compile shaders process, quitting to menu crashed the game the same way my main save crashed. Apologies that this is a bad bug report, but my main point is you may not be out of the woods yet moving on from an earlier, seemingly working save.
Hiskiel 6 Jul @ 7:29pm 
A potential workaround I found to reduce any crash with "Exception Information: Potential Module Id: StoryMode or Sandbox or Shokuho" on loading saved game is to never save while in a menu (inside city, siege, etc) and make a habit to save in the world map/outside.

At first I thought it's caused by me keep adding and removing mods, but when i tried to load a save trying to re-roll tournament prize with only Shokuho mod active and still getting the same crash log. Then, I tried saving before going in to the city and then it reload just fine and no crash
As Hiskiel said - always save when you're out in the open, never in a menu.
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