XCOM 2
[WoTC] Displays Of Affection - Tactical Dating Sim
AgRipnus  [developer] 13 Jun @ 11:50pm
Perk List
Here's the perks and their default values. Perks made by me and trneedaname.

[Loner]
Grants bonus aim the further away the unit gets from their squad. Starts at 5 tiles and capped at 10 for x5 the Aim bonus. Aim Bonus +5 at 5 tiles.

[Tenacious]
Boosts defense the first time a unit is hit on a mission. +12 Defense

[Energetic]
Grants extra movement at the beginning of missions for a few turns. +3 for 2 turns.

[Courageous]
Gains bonus Dodge when below half health. +12 Dodge

[Reserved]
Prevents all critical hits.

[Petulant]
Large aim bonus against the last enemy that damaged this soldier. +30 Aim

[Jokester]
Can snap teammates out of negative mental effects like disorientation and mind control. Costs 1AP / 6 Turn Cooldown

[Intelligent]
Sometimes turns a failed hack attempt into a success. 25% chance

[Charming]
May stun enemies for 1 turn when attacking with the primary weapon. 10% chance

[Supportive]
Heals directly adjacent allies a little at the start of every turn. +1 HP
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Showing 1-2 of 2 comments
Does Tenacious occur after the hit happens or will it help you evade the first hit that would only barely get you?

Is there a limit on the amount that 1 soldier can get healed from a supportive ally (if you have the turns to waste)?

Oh and the default config has energetic at 3 turns, not 2 (like the Lightning Strike GTS perk).
Last edited by LightenedDark; 19 Jun @ 1:55pm
AgRipnus  [developer] 19 Jun @ 2:01pm 
Tenacious triggers after you get hit. Supportive has no limit. And I think when I tested Energetic, I set it to 3 because I counted your first turn, the enemy first turn and then your seconds turn, 3 turns total, 2 of yours.
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Showing 1-2 of 2 comments
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