DayZ
Knock Knock AI
npc spawn distance
Hey, this is a great mod for people like me who love cqb indoor, thank you so much for making this mod.

A reason opening this discussion was to ask you if there was any way I could also change the spawn distance of NPCs in the config file.

I use both AI and Zombie version with noise investigation distance set at 3.5 meter but the human npcs makes gunloading sound when I get close to a door which kinda breaks my immersion by letting me know "hey an npc just spawned behind the door and the element of surprise is gone".

Also, when I loot in highrise buildings, I wanted to see an npc standning behind the door through broken windows in a building across street so I can engage building to building gun fight and stuff like that.

The thing is, if I could somehow can make AIs spawn behind any door with certain chance at configurable distance (700m for example, so before I get to some area, npcs behind doors are already loaded and ready), I wouldn't hear any of them loading the gun right behind the doors and may hear gun shots in the process of defending themselves from zombies/other enemies in distance, which I really love in my offline server.

I'm new to Dayz modding so there could be many errors in my thinking process but I'd really appreciate your thought on this.

Many thanks.
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Showing 1-2 of 2 comments
Fathom2 9 Jul @ 5:06pm 
I 2nd this and would also like to have a spawn distance option in the config file.
agent001  [developer] 10 Jul @ 6:48am 
Noted
Its not just so easy to allow you to set spawn distance. There is a fair amount of vector math involved to find correct spawn positions. If you could just change the distance willy nilly it complicates things. Another concern is if you set the range at say 150m... how many doors will be within that 150m range? A bunch thats for sure.
I will keep your suggestion in mind and who knows what might pop out.

In meantime you might check out my AI War Zones mod. That in conjunction with Knock Knock AI creates a very dangerous city.

Thanks for sharing your thoughts
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Showing 1-2 of 2 comments
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