DayZ
Knock Knock AI
28 Comments
Apocryphox 19 Jul @ 12:30am 
Is the reaction time cfg the same as Expansion AI's or is it seperate with this mod?
Alpharius Nox 16 Jul @ 8:05am 
@Agent001, yep, I haven't played DayZ in nearly 5 years, and after doing some research, it seems they changed the door open/closed status to be random. I used to be able to tell where I or other players have been based on the door situation. :D
agent001  [author] 15 Jul @ 6:33pm 
@Wollffus you are using Zens sleep mod. That is known bug between that mod and expansion ai. Not this mod

@Alpharius Nox this mod does nothing to alter door state. Simply detects if its open or closed
Alpharius Nox 15 Jul @ 6:48am 
I'm pretty sure I did something wrong, but all the doors on my server are wide open now . . . even after restarting and deleting storage-1. Anyone else have this glitch?
Wollffus 14 Jul @ 8:52pm 
Having an issue where AI are spawning invisible for about 10 seconds. They can hit you, shoot you but you cant see them. Any ideas?
agent001  [author] 13 Jul @ 6:31pm 
Yes
Teaserfatboy 13 Jul @ 6:06am 
Does the mod work on Livonia or Sakhal?
agent001  [author] 12 Jul @ 7:23am 
No AI will not generate at server start. This mod spawns AI on the fly.

You don't want these AI looting. You want them to spawn and despawn or be killed as quick as possible. The quicker they despawn the quicker another door has chance to spawn. If they lived forever you would only see AI at the first few doors

@AXER feel free to go to discord for support but you will need to provide more info than that
AXER 12 Jul @ 4:51am 
Not working for me
SirFinnHuman 3 Jul @ 6:01pm 
Is there any way to make these AI "Looting" like in AIPatrols??
S.C.Watson 30 Jun @ 7:11pm 
Is there anyway to get the AI's to generate at server start?
The Rougarou 24 Jun @ 5:32pm 
@agent001 I figured out the problem. Thank you for the reply however. I had too many " in the line.
agent001  [author] 24 Jun @ 7:31am 
@The Rougarou
Feel free to go to discord and post your config and I will look it over
The Rougarou 24 Jun @ 1:38am 
Hi. Love the mod and enjoy it very much but I've run into a problem. So I only want Raiders and civilians spawning behind the doors and I modified the config file to do so but it still spawns Eastern soldiers. What am I doing wrong? I've changed the factions to Raiders_01 and civilian_02 with their respective loadouts.
MetalHead 17 Jun @ 1:13am 
@agent001..Many thanks for taking the time to make changes to the Knock Knock mod. A great mod by the way and a great way to keep players on their toes. I'll keep you informed as to how it goes.
agent001  [author] 16 Jun @ 9:27pm 
@MetalHead thank you for the report. You can add any building to the config and exclude it. See the discussions above I added a larger list that encompasses most problem buildings. If you find anymore please let me know. This update also narrows the multifloor check hopefully that will help with stairs.
MetalHead 16 Jun @ 3:53pm 
Spawning on stairs in front of you is another report I've had, specifically if there's a door at the top and one at the bottom also.
MetalHead 16 Jun @ 3:50pm 
I've had a few reports from players being killed by the knock knock AI not spawning behind a door. It just happened to me in a container at the NWAF. One door was closed, the other open but the AI spawned in the centre of the container. This has happened in a few other buildings as well.
agent001  [author] 14 Jun @ 3:54pm 
@antonis_kokkalis1992
Good idea! I made a zombie only mod you can try, let me know if any issue there should not be any expansion requirement
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3499461862
antonis_kokkalis1992 14 Jun @ 7:37am 
can i use this without expansion and with normal zombies?
Winddancer 14 Jun @ 2:06am 
Hey there, great mod, thanks a lot for sharing!
Still, I had an occasion when AI spawned inside inaccerssible part of the building (you know those barred non-interactive doors).
FYAplays 14 Jun @ 1:34am 
is there a way u can change the config sot hat they dont spawn right behind the door but maybe have a distance max and min?
[-SoL-]Lenovo2 13 Jun @ 10:26pm 
This Mod is AWESOME!!! Thanks! Also, maybe have AI a little less geared on the coast, however, looking to see if I can change it in the files - new to all this.
Bobbles 13 Jun @ 2:48am 
you can do that yourself already with events / expansion AI and a specific object to trigger them, build in editor and use the events convertor website etc - ive done roadblocks with AI, works great
KaKa 13 Jun @ 12:20am 
Hi Dwight maybe soon you can make dynamic ai bandit camp
操作猛如虎,战绩0-10 12 Jun @ 7:22pm 
good job
agent001  [author] 12 Jun @ 6:38pm 
However you want. Works both ways.
操作猛如虎,战绩0-10 12 Jun @ 5:31pm 
Excuse me, is this a server-side mod or a client-side mod?