Company of Heroes 2

Company of Heroes 2

All Units (170 added)
Mizo 25 Feb, 2018 @ 7:18pm
Absolutely amazing work there. How did you even manage to get these mechanics to work?
I have to say, I am absolutely impressed with the new reused contet that you have implemented. The emplacement work, and the new HQs are a sight to behold , and I have the outmost respect for the work-arounds that you did.

Mind if you help me with a few issues that am currently puzzled about ?

Q1 / How do you even get weapon teams in a British-style Pits? No matter what I do it never seems to work.

Q2/ What did you use to get the flame FX to appear from the T-34/Sherman's Hull/Guns?

Q3/ How did you get the aforementioned tanks to hulldown?

Q4/ How did you mix and match models for your structures?

Those stuff am currently extremely confused about, and would like to get your prespective seeing as you managed to find a workaround these issues. Your answers are grealy appreciated :)
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SneakEye  [developer] 26 Feb, 2018 @ 10:27am 
Thank you for your kind words :steamhappy:

Q1, They're all based on the 17pdr emplacement. It's a squad of two entities, a gun and a pit. The gun has a crew_ext and I found the animation names in the worldbuilder. These are different for each teamweapon.

Q2, These tanks don't have the right animation, so I spawn an almost complete invisible universal carrier. They are part of the same squad so they share the killcount :)

Q3, These tanks are buildable like the other emplacements and they spawn separate objects around them.

Q4, The same way as the OT-34 and Sherman Crocodile, with the spawn_entity action.

I hope this helps you in the right direction. Just ask if you've any more questions.
Mizo 27 Feb, 2018 @ 2:50am 
Thank you so much for the help. Those were some very clear explainations indeed. I'll ask more incase I stumble onto more issues myself ^^
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