Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Q1, They're all based on the 17pdr emplacement. It's a squad of two entities, a gun and a pit. The gun has a crew_ext and I found the animation names in the worldbuilder. These are different for each teamweapon.
Q2, These tanks don't have the right animation, so I spawn an almost complete invisible universal carrier. They are part of the same squad so they share the killcount :)
Q3, These tanks are buildable like the other emplacements and they spawn separate objects around them.
Q4, The same way as the OT-34 and Sherman Crocodile, with the spawn_entity action.
I hope this helps you in the right direction. Just ask if you've any more questions.