Company of Heroes 2

Company of Heroes 2

14,075 ratings
All Units (170 added)
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Item Type: tuning
File Size
Posted
Updated
16.453 MB
2 Dec, 2014 @ 3:30am
14 Oct, 2024 @ 1:04pm
238 Change Notes ( view )

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All Units (170 added)

Description
2014, 66 new units .. and a LOT of feedback from the community!
2024, 170 new units .. new upgrades / abilities .. customized artwork .. and new mechanics!
This mod adds a ton of content while maintaining the vanilla gameplay.

USF: 34 new units (49 total)
Soviet: 42 new units (56 total)
Wehrmacht: 33 new units (48 total)
Oberkommando: 30 new units (46 total)
British: 31 new units (48 total)

Change-log
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/350031348

Discord Channel
Discord[discord.gg]

Features
  • 170 new units from commanders, singleplayer, alphas and custom creations
  • 1000+ custom images for a better user experience
  • Many new upgrades to customize units and find new ways to play
  • Expanded tech trees, with new upgrades and more choices
  • Unique structures to access special units like Partisans, Paratroopers and Fallschirmjagers
  • Recreated iconic mechanics such as wreck recovery, medics retrieving wounded soldiers and relocating HQ trucks
  • All factions have light vehicle & tank crew and weapon racks
  • Tanks and rocket trucks perform worse when not crewed by tank crew
  • Improved critical system which depends on impact location
  • Rear hits cause more severe criticals than frontal hits
  • More realistic movement for vehicles and heavy weapons
  • Historically accurate magazine sizes for infantry weapons
  • Unit descriptions contain equipped weapons, effective range and available upgrades
  • Many hidden effects are made visible on unit portraits
  • New defenses such as obstacles, bunkers and emplacements
  • Several broken achievements can be obtained
  • The AI is heavily modified to use the new content and be much smarter, with less cheats!
  • Plane crashes won't instantly kill infantry squads, but the fire will be fatal over time
  • A lot of inconsistencies and bugs from the base game are standardized and fixed
  • The HQ's have additional upgrades to unlock passive abilities
  • Commander abilities that are no longer useful are replaced with other abilities
  • The limit of one heavy tank at a time is removed
  • USF Base Reorganization is included.

AI Improvements
  • Fully adapted to use the expanded tech trees
  • Adapts its build order during the match
  • Communicates with other AI teammates to use different build orders
  • Uses infantry at their most effective distance, and in cover where possible
  • Retreats infantry earlier and moves back with tanks for repairs
  • Better resource management, waits for stronger units and spends everything
  • Expert is much more difficult than in vanilla

Beutepanzer skins
Starbuck has included awesome Beutepanzer skins to his Wehrmacht skinpacks:


Guides

Reviews

Credits

How to install
  1. Subscribe the mod on this page.
  2. (re)Start the game.
  3. Setup a custom game.
  4. Go to Options.
  5. Select this mod at Tuning pack.
  6. And have fun!
How to update
  1. (re)Start the game.
  2. Go to Modding Hub.
  3. Go to Manage (upper right tab).
  4. Click on Refresh.
  5. Wait until all subscribed items are validated and updated, this can take a while.

Final note
This incredible journey took almost 10 years and has truly changed my life. The overwhelming feedback from the community was amazing to work with. A huge thanks to everyone who helped the mod to grow and improve!

This mod is created in 2000+ hours with over 200 updates.
[www.paypal.com]
Many thanks for your support!

***Please read the FAQ before you post your question!***

Copyright 2024 [SneakEye]: This item is not authorized for posting on Steam, except under the Steam account named SneakEye
Popular Discussions View All (168)
31
10 Jan @ 12:42pm
Hello, I've been playing your mod for the last two weeks,I found a lot of things in the game that could be improved
Pocket
6
5 Mar @ 12:43pm
LeFH counter barrage ability not working?
Hektor Riven
3
8 Jul @ 4:47am
Some Minor Requests/Addition
mcbryansagabala
9,401 Comments
SneakEye  [author] 14 Jul @ 9:36am 
@Bayu, The AI is customized for the features in this mod and furthur improved with certain aspects from Zycat AI, but certainly not everything.

@danghuutien97, It is a problem in the core game that mods are not fully compatible with savegames. I cannot fix that.
Bayu 14 Jul @ 9:32am 
Bro, is this really using Zycat AI? It feels kinda different, like the original one was harder 😅 But thanks for the mod, it's been a lot of fun!
danghuutien97 7 Jul @ 3:21am 
Hey team,

Just wanted to flag a recurring issue related to save and load functionality in skirmish mode, specifically when certain mods are combined.

I've observed that the save and load options become locked (greyed out) when using the "Advanced Commander Mod" (Steam ID: 350031348) in conjunction with the "CheatCommands Mod II" (Steam ID: 692412438).

Given that "CheatCommands Mod II" is noted on its workshop page as being incompatible with Company of Heroes 2, it seems likely that this combination is causing conflicts that prevent the game's core save/load system from operating correctly.

It would be great if this could be looked into, as it significantly impacts gameplay when these mods are active together.

Thanks!
SneakEye  [author] 28 Jun @ 5:22am 
@Arkhan, The AI spends its resources very efficiently and can therefore out tech the player when the territory is equally devided.
✪ Andrew ✪ 27 Jun @ 8:53am 
Why are the Soviets spaming T-34 already so early? I am playing on Standard and its so hard barely
SneakEye  [author] 20 Jun @ 9:43am 
@Angelis Mortis, This mod is a tuning pack, which means it can be combined with a win condition which can increase the pop cap. Like this one: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=333857863
Angelis Mortis 19 Jun @ 9:34am 
is there a version with increased pop cap?
AEGK 12 May @ 8:57pm 
@SneakEye i think that indeed its useful, u save a nice bunch of fuel wuth the call in, dont needing to build the company post and the midle building saves u a lot allowing u to have it faster imo
kellym 9 May @ 6:39pm 
ahh ok thank you sneakeye
AlpokoLoco 9 May @ 1:17pm 
Hello all. I have been playing this mod with friends in 1v1 custom games with a huge map rotation. We are looking for a few more players to keep things interesting. We have win and kill tracking me. Add me if interested.