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Old Barrage.
The barrage shoots only 1 time, and it's quite luck dependent on scoring a hit to gain vet 1, i consider this the highest priority as it needs to obtain vet 1 in order to have the capability to punch a hole in enemy defense.
Precision Strike.
I love this ability to death, althou obtaining vet 1, is hard and heavily dependent on how enemy position their troops while also risking enemy counter barrage before you could score a hit to gain vet1, but it is very rewarding and punching a hole in enemy key emplacement would allow sov to attack suffering reduced punishment.
Overall feedback regarding the old version.
i could imagine in a actual PVP game, players would target this as a high priority target,and will try to destroy this to prevent granting enemy the ability to punch a hole in their defenses.
The B4 offers a completely different style compare to ML-20.
1.Old B4 Howitzer
+Precision strike force enemy to do something about your B4 Howitzer(potentially causing opponent to spend additional resources while delaying other stuff)
+Heavy Punishment to your opponent if your opponent decides to ignore your B4 Howitzer, allowing it to reach Vet 1.
-have a long construction time(not able to relocate easily, you have to gain vet 1 to have actual use in punching hole in enemy defenses, your lost is huge if enemy destroys it before you could use precision strike to punch some hole in enemy defenses)
New Barrage.
the barrage shoots 3 times, I have mixed feeling with this, i feel this is quite good and very powerful against blobs while also have some effectiveness on enemy tanks. it also allows the B4 to gain veterancy easily when targeting enemy troop concentration area.
New Precision Strike.
personally feel... totally useless compare to the new barrage. i probably would just keep using the new barrage instead of this Precision Strike.
Overall feedback regarding the new version.
The new barrage allows B4 to be effective in battle as soon as the gun has been constructed, and requires no veterancy to remain it's effectiveness.
The new changes brought B4 usage to be similar to ML-20.
Now you have 2 choice.
New B4 Howitzer
+while have a long construction time, not able to relocate easily and you have risk of enemy paradrop/flank/counter barrage, but your B4 will made contributions with its 3 shot barrage as soon as it arrive on the battlefield, so your lost is not huge if your destroyed B4 made enough contribution in battlefield.
+effective surprise barrage(make appearance on minimap), and it's effectiveness in battle will gradually reduce, as enemy has known your position, and will try to retreat/flank/paradrop/counter barrage.
+very easy to gain exp with 3 shoot barrage, allowing it to reach Veterancy 3 easily, increasing it's effectiveness on battlefield in a short amount of time.
-precision strike has 0 usage, as you're pretty much praying on RNG to score a hit, which is pointless as you risk exposing your artillery position while hitting nothing.
-shared same usage as ML-20, but ML-20 can be buff with a 50% construction time intel bulletin to allow it to be constructed more quickly to relocate easier and to apply constant pressure to enemy front line as well as to manual counter barrage enemy artillery.
Range of the B-4 is long enough to fire from your HQ sector to your opponents HQ sector on 1v1 maps like Angoville and many others so having such powerful ability is not at all good for the balance of the game. You was able to snipe Panzer 4 across entire map or wait after your opponents infantry will start to retreat to their base to heal and reinforce and fire one precise shell next to their HQ to kill them all. At that point it's GG WP because it's very hard to recover from such devastating loss. You basically traded 90mun for medium tank or several squads of infantry. How is that fair exactly?
You cannot even counter this howitzer properly because it is allowed to be build in HQ sector which is protected by several free MG emplacements and offensive call-ins like arty and airstrikes are not allowed to be called on HQ sectors so it have complete immunity to them. The only way how to counter this howitzer is with arty barrage or counter barrage but even then your howitzer can be sniped before you will be able to do that because of B-4s accuracy and firepower. Also counter barrage is not that common ability and some howitzers require vet 2 to get it like for example Wehr 105mm LeFH.
Example of strong but well balanced unit is Sturmtiger because despite of its high firepower it have a lot of drawbacks which are making it fun to use and fair for your opponent to face. It is slow, have short range which means it is vulnerable to snares/flanking (its vet 1 ability negates this issue to some degree though), crew can be killed while reloading, its fire can be easily dodged because it is telegraphed to you by its sudden stop and raising mortar animation and its damage is also more reasonable because it cannot one shot medium tanks. When Sturmtiger who fire 380mm 376kg short ranged rocket assisted shells is not able to one shot mediums then B-4 which fire 203mm 100kg shells should definitely not be able to do that (at least not with such precision) mainly when it is able to fire across entire map. B-4 have far less drawbacks then the Sturmtiger because it can safely chill in the HQ sector far away from any harm.
Whatever change will be implemented to this howitzer its old PS should never return in its previous form because that will just ruin the game for anybody who will face it.
Also, both barrages will get a longer recharge time.
If you are going to buff PS accuracy then I would suggest to you to make it available after vet 1 in the same way how it's done with many other secondary arty abilities because its basic barrage is strong enough and I would also recommend to make it slightly more expensive too (80mun seems fair) because destroying medium tank for the cost of a Flamethrower or BAR is simply too strong mainly when you pair it with long range this ability have. After that you can make Direct Attack available sooner because it is inferior to the PS in every way.
Cons of Direct Fire ability:
- can target only vehicles but nothing else
- cost same as PS (60mun) but is not even able to destroy light tanks
- need direct line of fire/sight which means any obstacle/smoke will prevent it from firing
- have far shorter range then the PS
- is available only after vet 1
Also I think that DF should not only be available sooner but also its damage should be ramped up because in this mod I need 3 shots (180mun) to destroy P4 and 2 (120mun) to destroy Luchs but in the vanilla you need only 2 and 1 respectively. Having high firepower on ability which have so many drawbacks is fair. I would even suggest to give it the same exact damage as the current PS have in the same way how it was before the patch.
What do you think about this?
What i can only say is, It adds a diverse playstyle and force your opponent to change their playstyle inorder to win the match, everyone can turtle, but if you 24/7 turtle playstyle and someone build something to force you to change style, and you won't, then you deserve the lose. Not whining about it is OP and too punishing towards your playstyle.
Then again, i do agree that the old Laser guided Precision is too OP. but it can be easily fix by nerf(decrease accuracy, decrease AOE, decrease damage, increase cooldown).
Laser guided is indeed disgusting, but the only change it do is decrease the RNG spectrum, and it is completely based on where you target. Hence depends on how you want to view it.
If your tank got scouted, and you're lazy to move your tank, or you tried to move your tank, but got hit by a Normal B-4 barrage, and destroyed. well, you would like you're unlucky, and you feel it's not OP.
In another situation, your tank got scouted, and you're lazy to move your tank, and got hit by a Precision strike, you would think it's OP, but if you move or relocate your tank by abit, and enemy missed the shots. then it's calculate as? OP ? not OP?
For Artilery against enemy base while they're retreating, any artilery can do the job, not just B-4, and by counter barrage, i mean Manual counter barrage, tbh, if enemy was barraging you and you dont listen to audio-cue or looking at minimap. then, i dont really know you deserve the barrage or you dont deserve the barrage.
if B-4 is completely neft, i completely have no problem with that as i still have other artillery that i can still use anyway.
And to Mod Developer Sneakeye, i think you should change it to current vanilla version, normal 1 shot, and completely remove precision strike. The new 3 shot barrage is too OP, and Precision shot is worthless.
It's very hard to adjust the balancing of B-4, as it's existence is similar to Sturmtiger, The unit in reallife is capable of destroying multiple tank with 1 hit. and has been nerf to ground just for niche usage.(fun factor is still fun, but the investment and the macro is completely not worth it)
One would counter argue with me, saying Sturmtiger is OP, well if you 24/7 blob, and even if you see a sturmtiger and you still continue blob, then.... i can only say good luck to you.
Let's make it the vanilla version, and no need to do rebalancing or adjustment to this unit. since it's just more work and people are bound to complain, like me.
Circumstances matter for every weapon/unit in the game but having ability which have perfect accuracy, can one shot nearly everything for relatively cheap price (costed 90mun before) and enough range which will allow you to target anything on the map is very oppresive. No other unit in this mod have such strong ability.
There are also plenty of scenarios where you will score nearly 100% hit. For example:
- Vehicles need to be stationary to be repaired by either engineers or some kind of repair ability so when you will have line of sight on such vehicle by having unit with scope upgrade or squad with stealth prone ability nearby which is less obvious then flare or recon run then you can wipe both vehicle and all squads repairing it at the same time.
- Squads which want to capture resource point or victory point need to be situated in its circle for some time which is again making them very vulnerable to PS.
- You can bait MG teams or any other team weapon to deploy and then they will have absolutely no chance to retreat in time because of their setup/teardown time.
I can go on and on.
This is absolutely not true. All other artillery pieces have high scatter at long range but B-4s PS was too accurate so it could land its shell right on the recovering soldiers head with precise accuracy. This is like comparing apples with oranges.
It doesn't matter if you will use barrage or counter barrage because howitzers of other factions do not have enough accuracy nor damage to destroy it before B-4 destroy them. Even when you will manage to hit B-4 few times you will most likely just decrew it and not destroy it.
I do not think rebalancing B-4s PS will make it undesirable. It will be still one of the strongest artilleries in the game (firepower-wise).