Company of Heroes 2

Company of Heroes 2

All Units (170 added)
thonvlvlvl 26 Mar, 2021 @ 5:24pm
Soviet's Lack of Healing Abilities [Suggestion]
The Soviets have a weakness that I have encountered, both in this mod and the basegame, which is their army's lack of both healing units and abilities. The only two ways to heal a squad are the Headquarter and the Field Camp, both static buildings. This usually leads to the degradation of units that are reinforced on the front line, as well as the inability to heal units that are low on health but still have a full squad (Ex: units hit by artillery or mortar), short of retreating the whole squad.
There are some suggestion that I would like to make:
  1. A Medic squad, along the line of the British one.
  2. An ability to deploy medical cache or passive healing for embarked units (like the 251) for the ZiS truck. I do think that, for an support vehicle, the ZiS has few utility abilities, apart from its gunshop upgrade.
Last edited by thonvlvlvl; 26 Mar, 2021 @ 5:30pm
< >
Showing 1-3 of 3 comments
SneakEye  [developer] 26 Mar, 2021 @ 11:52pm 
The Commissar squad has one medic model and has a heal ability.
The ZiS Truck will most likely get more utility in the upcoming commander revamp from the vanilla game.
Rogue66 5 May, 2021 @ 10:44am 
It's part of the character of the faction that the units were more expendable and I believe this is why the vanilla game provides little in the way of healing. We should try not to lose the differences between the factions for the sake of balance.
Tortuguita 17 Jun, 2021 @ 2:34pm 
You have a tent that is the most cheaper and durable building of healing in the mod, OKW doesn't and must deploy the medical truck with fuel or spend 45 of ammo each and everytime they need healing, so yeah, you have plenty and cheaper...
< >
Showing 1-3 of 3 comments
Per page: 1530 50