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The names and ids are as following:
ebps\races\german\vehicles\armored_car_sdkfz_222\armored_car_mp
pbgid: 1564
ebps\races\german\vehicles\brummbar_sturmpanzer_iv_sdkfz_166\brummbar_sturmpanzer_iv_mp
pbgid: 1566
Hopefully this info can help.
SCAR is new for me, so I have no idea how that function searches for the file. Though should there be two dots between the prefix and name?
The two dots are scar's/lua's unusual way of concatenating strings. The prefix is the tuning pack's mod ID followed by a colon, to tell the script to grab the ebp from the mod rather than vanilla.
IIRC a player asked for compatibility, so I'll track down his post and relay the good news.
Are you working on anything new? Have you switched to CoH3 yet?
I'm still plodding away on my Late 1944 tuning pack. I've also taken a detour through skins, learning how to add more details.