Total War: WARHAMMER III

Total War: WARHAMMER III

SCM Might of the Maw
 This topic has been pinned, so it's probably important
Team SCM  [developer] 23 Jun @ 11:01am
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Showing 1-10 of 10 comments
The Khornate Ogre Lord added by this mod (I forget the name) who starts in the badlands just sits there with his camp next to him and never does anything. 50 turns in and they haven't moved.
wasp 26 Jun @ 3:18pm 
as of today mod stopped working for me, windows says "SCM- mlmo "sandgrinder__neutralize__tabletop_ somthing somthing skills" dont know why this mod is crashing my game before it can even open correctly or why sandgrinder is causing it. i do know its this mod as when i have this mod on it crashes if i have it off it doesnt, help
Last edited by wasp; 26 Jun @ 3:28pm
Originally posted by wasp:
as of today mod stopped working for me, windows says "SCM- mlmo "sandgrinder__neutralize__tabletop_ somthing somthing skills" dont know why this mod is crashing my game before it can even open correctly or why sandgrinder is causing it. i do know its this mod as when i have this mod on it crashes if i have it off it doesnt, help
Try Unsubscribing and then resubscribing
Leroy 29 Jun @ 1:41am 
I play with the Feastermaster Tribe and the quest for the Legendary Heros keep reappearing and beeing completed, they dont spawn the heros a second time.
The Shrinekeeper quest does not complete with 2 Military alliances with Karaz-a-Karak and Karak Kadrin. The quest is at 0 of 2 alliances.
I play with more mods could this be a compatibility issue?
Last edited by Leroy; 29 Jun @ 1:43am
grackul  [developer] 2 Jul @ 2:38pm 
Originally posted by Leroy:
I play with the Feastermaster Tribe and the quest for the Legendary Heros keep reappearing and beeing completed, they dont spawn the heros a second time.
The Shrinekeeper quest does not complete with 2 Military alliances with Karaz-a-Karak and Karak Kadrin. The quest is at 0 of 2 alliances.
I play with more mods could this be a compatibility issue?

there was issue in the mod, it is fixed now thanks for the report
Fantastic mod! Tons of great work, fleshes out the ogre kingdoms so well!

Only running into one bug, was wondering if anyone else was having this: None of the Rock Skulls modified units are available. Every other faction is working perfectly. I own Silence and the fury so his campaign mechanic is functional, but the only additional unit he gets from camp building trees are rock trolls.
When I've tried multiplayer with this, everyone disconnects as soon as everyone finishes loading. Not quite sure why.
I don't have this issue with Skaven Clans or Tribes of the North either.
Xep 8 Jul @ 3:53pm 
Conflict with the mod - Legendary Characters
ryukon 9 Jul @ 5:02pm 
Bug:
In The Old World mod the starting enemy and I guess all southern realms factions do not give souls when defeated by Fernadrangs faction.
In vanilla those factions like Border Princes or Tilea are counted as empire. In TOW they are southern realms.
(not using TEB mod)
grackul  [developer] 19 Jul @ 10:49am 
Originally posted by Legume Duprix:
Fantastic mod! Tons of great work, fleshes out the ogre kingdoms so well!

Only running into one bug, was wondering if anyone else was having this: None of the Rock Skulls modified units are available. Every other faction is working perfectly. I own Silence and the fury so his campaign mechanic is functional, but the only additional unit he gets from camp building trees are rock trolls.

this was mistake in a description, Rock Skulls only have stone trolls as additional units

Originally posted by Paranoidhawklet:
When I've tried multiplayer with this, everyone disconnects as soon as everyone finishes loading. Not quite sure why.
I don't have this issue with Skaven Clans or Tribes of the North either.

sorry, it wasn't tested much for mp

Originally posted by ryukon:
Bug:
In The Old World mod the starting enemy and I guess all southern realms factions do not give souls when defeated by Fernadrangs faction.
In vanilla those factions like Border Princes or Tilea are counted as empire. In TOW they are southern realms.
(not using TEB mod)

I will fix it
Last edited by grackul; 19 Jul @ 10:51am
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