Starbound

Starbound

Alpha Ammo
 This topic has been pinned, so it's probably important
Alpha Drako  [developer] 24 Jun @ 9:53am
Any ideas to improve the mod? Amazing, thanks!
Send here anything that you believes that can make that mod even better, I'm always here to listen, and promise that will give a reason to accept or decline any idea, I'm honored to listen your ideas! =)
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Showing 1-4 of 4 comments
ive got an exciting idea for some additional content... once we fixed this weird issue.
Whether thats something you would want to add as an update or its own mod entirely is up to you :)
Alpha Archery: Tiered Bows that have their own Damage, Drawback speed and Arrow velocity. You could implement new types of Arrow ammo, like hunting arrows (mob drops), Heavy arrows (damage), armor piercing arrows (less dmg, but ignores armor%), exploding arrows etc.

these arrows would work just like your ammo, and charging up the bow shot would cost small and continuous amounts of energy.
A fletching station would be a neat addition to customize arrows for specific stats with different materials and their types, as well as adding elemental dmg through the representive mob-loot (scorched core, cryo extract, venom sample, static cell)
I feel like it would be a step to make bows a contender for combat options, as it has always been overpowered by everything else. This idea took inspiration from the "generated bows mod", as a combination of your mod and this mod of sorts :)
Last edited by Star_Fighter; 24 Jun @ 5:42pm
Alpha Drako  [developer] 24 Jun @ 6:04pm 
Originally posted by Star_Fighter:
ive got an exciting idea for some additional content... once we fixed this weird issue.
Whether thats something you would want to add as an update or its own mod entirely is up to you :)
Alpha Archery: Tiered Bows that have their own Damage, Drawback speed and Arrow velocity. You could implement new types of Arrow ammo, like hunting arrows (mob drops), Heavy arrows (damage), armor piercing arrows (less dmg, but ignores armor%), exploding arrows etc.

these arrows would work just like your ammo, and charging up the bow shot would cost small and continuous amounts of energy.
A fletching station would be a neat addition to customize arrows for specific stats with different materials and their types, as well as adding elemental dmg through the representive mob-loot (scorched core, cryo extract, venom sample, static cell)
I feel like it would be a step to make bows a contender for combat options, as it has always been overpowered by everything else. This idea took inspiration from the "generated bows mod", as a combination of your mod and this mod of sorts :)

YES! I definitely want to make some real good changes to bows, add tiered, and even random generated ones! It would be just epic *-*. That's a top tier suggestion, and I'll DEFINITELY have that in mind because I love bows, and hate that Aegistalt Bow is the only one that really works like other weapons haha. Thanks again for the suggestion =)
I'd like to know if you have considered adding a manual reload key to this mod. The inability to reload weapons makes them not very practical in actual use. It would be great if we could have a feature like using the Shift key for reloading.
(machine translation)
Alpha Drako  [developer] 30 Jul @ 10:09am 
Originally posted by Hyper Bakana! (stranger1-5):
I'd like to know if you have considered adding a manual reload key to this mod. The inability to reload weapons makes them not very practical in actual use. It would be great if we could have a feature like using the Shift key for reloading.
(machine translation)
I'll actually try to do that soon! Unfortunately, this area of dealing with more specific commands like shift is something I never really understood how to code, but I'll try to learn as soon as possible! Thanks for the comment =)
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