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Anything that consumes energy in vanilla guns (generated and unique) still works: for example the durasteel assault rifle has a secondary grenade launcher that uses grenade ammo AND energy.
Something that i am using is unhappy with the fact that shots require 0 energy and breaks the firearms entirely. Or at least said 0 energy actions.
But maybe its something entirely else since its about the energy o.O
https://pastebin.pl/view/047fe575
I didn't find anything in the log talking about energy. I'm finishing up some work here and soon I'll try to investigate your log even more deeply, again sorry for the inconvenience.
its pretty much impossible to estimate that some mod out there makes problems, and that i happen to have it.
Take your time, noone needs such a specific fix soon. Im glad you are looking into this in the first place :)
Hey Star! I made a little change on how the mod works with energy. I researched a little bit and seems like something like Futara Dragon Engine, or stuff like that maybe need the energy (even if it's 0). And what I did, unfortunately, was to remove the energy parameter on the weapons entirely (not only set it to zero). That was a mistake haha, so instead of remove, I set to 0, and now the problem probably is fixed. If you have some time you can test and tell me if it's working now =)
Survey says... the bug is still presistant :/
Sorry, whatever it is is still messing it up.
Aw dang... Will take a look at other options to make the code a little more stable in cases of uncompatibility. As soon as possible. Thanks for your patience as always *-*
(machine translation)