RimWorld
Useful Marks
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
Ideas for more conditions and parameters
Some ideas for conditions/parameters, assuming they wouldn't impact performance:

-Genes, either for gene types or for specific xeno/endogenes

-Xenotype, including player-customized ones.

-Specific skill value thresholds, such as "Greater than X, equal to Y, or but larger than Z". What if I want colonists with skill level 20 to have a different appearance than skill levels of 15?

-Stats, including various work speeds, combat stats, and trading price improvement, all with the same thresholds as the skill levels.

These are some things that I labeled for in my current playthrough, but it would be handy if these kinds of things could be automatically applied. Again, really, really cool mod!
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Mostrando 1-15 de 16 comentarios
Andromeda  [desarrollador] 24 JUN a las 23:20 
added xenotypes, genes, some stats, traits and more
Corvus 25 JUN a las 1:13 
I'd love for conditions to match skill ranges, such as skill between 5 and 10 or skill between x and y as prev mentioned.
Also, color ranges would be helpful, such as a skill mark being red at lower levels and then fading to green at higher levels, perhaps with the ability to cap it (red from 0 to 5, fade from red to green from 5 to 15, green from 15 to 20).
I'd also appreciate a scaling option for the menu popup. Another helpful thing would be tooltips that display the name of the mark the cursor is hovering over in the menu. I'd also like it if the menu stayed open after selecting a mark.
But despite my nagging and begging, it's a great mod and I'm excited to see where it goes.
Igor Kool 25 JUN a las 4:00 
Make an auto mark if range pawn has melee implant or is melee proficient. Hybrid combat pawn or something something.
Few fingers were lost when health tab of a shooter enemy pawn wasn't checked for elbow blade.
Última edición por Igor Kool; 25 JUN a las 4:00
Daevinski 25 JUN a las 11:06 
Genders being automatically added (in case you didn't yet) and order the list of conditions alphabetically or, if possible, a search bar, pretty please, because some lists are HUGE.
Cirom 25 JUN a las 18:46 
Publicado originalmente por Igor Kool:
Make an auto mark if range pawn has melee implant or is melee proficient. Hybrid combat pawn or something something.
Few fingers were lost when health tab of a shooter enemy pawn wasn't checked for elbow blade.

Can't you do this with an Auto tag checking for specific Hediffs? Elbow Blade is a hediff, so that'll work, and you can check for multiple hediffs with a single tag.
Andromeda  [desarrollador] 25 JUN a las 20:38 
Publicado originalmente por Daevinski:
Genders being automatically added (in case you didn't yet) and order the list of conditions alphabetically or, if possible, a search bar, pretty please, because some lists are HUGE.
for search bar install 'Float Sub-Menus' or 'Searchable Menus' it works both same
bunx2021 28 JUN a las 18:31 
Parameter Suggestion: When a marker has more than one condition it operates on a AND & OR states, a nice one that could be very useful for systematic Markers could be a "NOT" operator
so you can have a mark that requires to pawn to NOT have certain conditions.

Also if it would be possible, a condition in which you can check If a person has other markers applied.

(Ps, I am trying to make a "Tier" system for a bunch of medical markers, and I wish to make them replace each other instead of just stacking all up,) Another suggestion based on my PS would be a marker that differenciates color based on which conditions are met,

good luck in the wonderful endevour! as simple as it is, its absolutely bombastic that nobody made this sooner, its a amazing info mod
EAST 28 JUN a las 18:47 
unwavering loyalty. This is very important information for capturing prisoners.
Última edición por EAST; 28 JUN a las 18:50
Andromeda  [desarrollador] 29 JUN a las 13:34 
Publicado originalmente por EAST:
unwavering loyalty. This is very important information for capturing prisoners.
done
Passions would be cool so i know which pawn i can train up if there skills are still low
I'd like passions, royal titles and allowed meditation types.
XDelphi 11 JUL a las 6:44 
I would love a criteria to flag critical weapons in raiders - specifically triple and doomsday rocket launchers which are extremely common (and devastating if mishandled) in late-game raids.

This is actually the only thing preventing me switching over from Mark That Pawn, I love the look of this mod so it felt worth the suggestion!

No stress if that doesn't align with your vision, I acknowledge some would view this quick info on major threats as cheaty (though no more than just pausing and spying on the raiders info). :)

EDIT: I did a deeper dive and had overlooked this - I couldn't be more thrilled and can switch over. Thanks for a great mod!
Última edición por XDelphi; 11 JUL a las 7:22
Fokson 17 JUL a las 10:53 
If possible, I'd love if you could add thresholds/ranges for things like bleeding and hediffs. For example, I'd like a blood drop icon on people who are bleeding, an exclaimation mark on bleeding pawns with 4 hours - 0.5 hours left to live, and skull on pawns with less than 0.5 hours left to live. Similar deal with infections ( comparing to immunity would be amazing ) and hediffs like Chemical Dependency ( show a warning when they're over a certain percentage ).

Thanks again, this mod is already drastically improving my QoL =)

Edit: Additional suggestions:
- The ability to invert an entire case, for example, "Not bleeding", so I could say "Red drop if bleeding, yellow drop if untended wounds and not bleeding".
- Need thresholds/ranges, ie "hunger below 10%".
- Theshold/ranges for infections
- Threshold/ranges for overall health level ( < 100%, etc )
- If the pawn has a specific backstory
- If the pawn is a faction leader ( I'm always scanning for them!)
- Along with color, the ability to make an icon flash or blink for extra attention
Última edición por Fokson; hace 20 horas
A burning passions condition would be useful
I'd like a condition to flag any empire royalty, I play with VFE Deserters and it's especially important to note if a pawn is royal so I can juice them for deserter bucks
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