RimWorld

RimWorld

Useful Marks
A few feature suggestions
Really liking this mod! Had a few thoughts for extra features I'd like to see, as I noticed in the FAQ that you said you were accepting suggestions.

  • The ability to reorder the markers in the list would be very handy, as sometimes I don't want them to be in reverse order I created them. It'd be nice to have the similar pins right next to eachother.
  • Perhaps replace the "Low Priority" system with a priority number 1-5 instead. Only active icons of the highest priority will be displayed for a given location. (Example: Melee/Ranged Fighter is given Priority 3, while Psycast is given Priority 2, so Psycasters will always display the Psycast icon instead of the Melee/Ranged Fighter icon. Manual assignments would always be Priority 1.)
  • The ability to choose to make specific icons NOT display on the colonist bar at the top. (Sometimes it gets a bit cramped up there in larger colonies...)
  • More "Use for" categories: Colony Animals and Colony Mechanoids
  • Toggle "When Drafted" (Example: Melee/Ranged Fighter icons on your own colonists only appear when they're drafted.)
  • Change an icon's colour for different levels of a single condition (Example: A Psycaster icon could be white at 50-100% Psyfocus, Grey at 25-50% Psyfocus and Dark Grey at 0-25% Psyfocus. As a bonus, using a second icon with a higher priority, you could replace it with a red Psycaster icon when at high Neural Heat)
  • Invert Toggle - so that a tag activates when its condition isn't met, but disappears when the condition is met. (Example: Tag which appears when a colonist doesn't have the 'Neural Supercharge' hediff)

And some new auto-condition ideas:
  1. General needs (Hunger / Sleep / Recreation / Mood)
  2. Psyfocus% and Neural Heat%
  3. Power (Mechanoids / VRE Androids / probably other mods too)
  4. Idle (no work, more useful for Mechanoids than Pawns as pawns already have the icon)
  5. Addiction & Dependance (icon could appear for different addiction levels)
  6. Visitor (For pawns temporarily under your control due to a quest)
  7. Gender (Male/Female, likely more useful for situations like Mr. Samuel Streamer's Generations series)
Last edited by Cirom; 25 Jun @ 6:58pm