Garry's Mod

Garry's Mod

Hive Break | map [1.3]
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Sanych  [udvikler] 27. juni kl. 6:36
stages of update development | Q&A
Here I share the stages of development of updates and answer your questions if any!
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Niko 27. juni kl. 6:38 
navmesh when?
Sanych  [udvikler] 27. juni kl. 6:40 
Oprindeligt skrevet af Niko:
navmesh when?
once i finish the map (when all the locations are finished and added, then maybe)
Sidst redigeret af Sanych; 27. juni kl. 6:41
Sanych  [udvikler] 27. juni kl. 6:41 
Well, I'm working on update 1.1, and I'm doing a lot of things including textures from White Knuckle, bug fixes, and a new location (which is quite large). Just know that I'm working on it, but it'll take some time. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3509715598
Sanych  [udvikler] 27. juni kl. 15:44 
Sanych  [udvikler] 28. juni kl. 4:57 
well i'm working on updating the old locations so the new ones fit into the map, it'll take quite a while but i'm trying to do everything to make it happen faster! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3510727078 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3510727830
CarlosVIP9811 29. juni kl. 19:36 
Is this meant to be solely on White Knuckle or a hint of other games since that last room seemed like a part from INSIDE
Sanych  [udvikler] 29. juni kl. 23:08 
Oprindeligt skrevet af CarlosVIP9811:
Is this meant to be solely on White Knuckle or a hint of other games since that last room seemed like a part from INSIDE
the map is not related to White Knuckle, it was inspired by him, it has its own plot, locations and lore.
what is the pixelated shader called?
Sanych  [udvikler] 30. juni kl. 13:46 
Oprindeligt skrevet af {PT} Drip Trunks:
what is the pixelated shader called?
Pixelation Effect
add some lore
Sanych  [udvikler] 10. juli kl. 7:41 
Okay, I'm getting back to map development and putting it all together in one 1.5 update. It'll take a while considering I have a couple other projects I'm working on in parallel
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