Garry's Mod
Hive Break | map [1.3]
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
Sanych  [desarrollador] 27 JUN a las 6:36
stages of update development | Q&A
Here I share the stages of development of updates and answer your questions if any!
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Mostrando 1-11 de 11 comentarios
Niko 27 JUN a las 6:38 
navmesh when?
Sanych  [desarrollador] 27 JUN a las 6:40 
Publicado originalmente por Niko:
navmesh when?
once i finish the map (when all the locations are finished and added, then maybe)
Última edición por Sanych; 27 JUN a las 6:41
Sanych  [desarrollador] 27 JUN a las 6:41 
Well, I'm working on update 1.1, and I'm doing a lot of things including textures from White Knuckle, bug fixes, and a new location (which is quite large). Just know that I'm working on it, but it'll take some time. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3509715598
Sanych  [desarrollador] 27 JUN a las 15:44 
Sanych  [desarrollador] 28 JUN a las 4:57 
well i'm working on updating the old locations so the new ones fit into the map, it'll take quite a while but i'm trying to do everything to make it happen faster! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3510727078 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3510727830
CarlosVIP9811 29 JUN a las 19:36 
Is this meant to be solely on White Knuckle or a hint of other games since that last room seemed like a part from INSIDE
Sanych  [desarrollador] 29 JUN a las 23:08 
Publicado originalmente por CarlosVIP9811:
Is this meant to be solely on White Knuckle or a hint of other games since that last room seemed like a part from INSIDE
the map is not related to White Knuckle, it was inspired by him, it has its own plot, locations and lore.
what is the pixelated shader called?
Sanych  [desarrollador] 30 JUN a las 13:46 
Publicado originalmente por {PT} Drip Trunks:
what is the pixelated shader called?
Pixelation Effect
add some lore
Sanych  [desarrollador] 10 JUL a las 7:41 
Okay, I'm getting back to map development and putting it all together in one 1.5 update. It'll take a while considering I have a couple other projects I'm working on in parallel
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