Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Here's some more problems, his attack frames are negative. Basically if you notice, he momentarily gets stunned by the attacks but his attack frames are so long he recovers by the time you get out of recovery, meaning you can't combo with Sans AT ALL. He lacks actually GOOD options, doesn't help most of the better options are [[LOCKED AWAY]] in Bad time mode... which, is extremely difficult to even pull off especially during Live Matches.
I have no idea what this character is trying to be. It's confusing because it has Zoner defenses like jumping backwards but most of the other options make it seem like he's a RUSHDOWN. You should NEVER make sans a rushdown in ANY fighting game, yomi is one of them. He should stay zoner 100%.
Because as we stand right now, this character being grounded gives him a serious disadvantage since there's absolutely nothing stopping from most characters, especially vanilla from flying over his attacks. I was wizard and simply just spammed my funni darts and he couldn't even block or avoid them.
I have some ideas to make him even more unforgettable and true to his personality:
More jokes and puns — random emotes and catchphrases like "drown" or "you're in for a bad time" would bring a lot of life.
Unique specialties — imagine a Blaster Barrier that grabs the enemy's soul, blasts it through rows of bones, and finishes with a devastating Blaster attack.
Last Breath phases — Phase 1: classic Sans, Phase 2: more aggressive, Phase 3: completely insane with screen-filling Blasters and bone storms, plus Gaster’s sinister presence amplifying the chaos with Pierced Hands and relentless attacks.
Void Aid Shields — a defensive move that summons various shields and objects to protect Sans. (The top part of a Gaster Blaster, Gaster’s Hand itself, a Bone Column or a Single Bone, a Green Dome paying homage to the Soul of “Kindness”).
Determination Attack/ULT: Sans causes a blackout that works as a counter—he manipulates the opponent’s soul, tossing them among bones on the ground, making them crash 2-3 times, then summons a Bone Pillar that impales the enemy and conjures 2 Blasters on each side in an X shape.
But in a way, what you’ve done so far is already amazing and very well done, though obviously some things and bugs still need fixing (which is normal in games). Until then, I’ll be patiently waiting for you to update and polish the character, and who knows — maybe one day you’ll consider making a Last Breath Sans or even adopt my suggestions for a Last Breath form and a new Attack/ULT.
Here are some suggestions for random lines at spawn or during battle:
"Hah, you’re in for a rough time, little punk."
"You should watch your back sometimes :D"
"You’re pretty crafty when it comes to wielding knives, fists, or whatever you’re using now... I’m too lazy to think."
"Maybe a hot dog and some bad jokes will make you quit."
"BUAYAAHHAHAHAHAHA! Didn’t I tell you? Dive into your own failure."
“That’s the FACE of someone who’s died more than four times >:P”
That said, I want to thank the creator again for putting so much effort into making this Sans, and I’m even more grateful to be alive today to witness it.
Thanks, man. I appreciate your talent and hope you can expand on what you created today into something even better tomorrow.
No you dumb prick. There's a differences between having weaknesses and just being overall weak in general... Sans in this mod have weaknesses and a LOT of them, fundamentally he's at a complete disadvantage even faced against 99% of yomi characters. As I'm speaking it's impossible to win as him... A wizard could just projectile spam and it's over.
in air, he gets a new move called "game breaker" where he uses one of his air options to do a small hop onto a summoned platform, this gives options for air use. anyone that uses these platforms are unable to use air options and acts like the opponent is grounded.
sans in this new stance is able to make platform moves for until second phase, these moves consists of air bones combined with a sea of bones, random blasters, maze of bones (uses super meter and will always be in a pattern.) using DI assists in air control as the opponent is blue souled constantly. (SANS CAN'T BE HIT OUT OF IT AND AUTO BLOCKS, unless he cancels the stance and does nothing)
the stance and his moves for said stance will go on a form of cooldown for roughly 6 turns.
additional options for anti-air is "don't catch a cold" Papyrus shows up and throws an orb, while sans throws some snow on the ground, if the opponent is in a set range to the snow, they get stunned and is forced to "pratfall" the orb and snow lasts for until the opponent is grounded.
if the opponent is unfortunate enough to land on the snow, their stunned for an additional few frames and takes up to 1 damage done per frame.
sans gains the ability to block two incoming attacks- one in the air and one on the ground.
if it's a normal block, he will be sent flying as the bone he blocked with will fly with him as the guard also acts like a push block.
if it's a parry, the bone isn't used and isn't knocked back. if the bone was used, it takes time to regenerate the bone again if the bone WASN'T used, it has a short cooldown before use.
MISC in air, he gains 2 hustles, one is a 3 frame shine using his tele, he can only use this option twice before it goes onto a long cooldown, if the opponent is hit by this shine, they will then also get hit by a solid bone being sent horizontally, however, the damage is very minimal.
2nd hustle is a counter that if he lands, he hops onto the opponent's head and jumps on them, sending them down.
this lasts for 6 frames, has a 4 frame start up (ball park guess)
landing these hustles, he gains 1/4ths of a bar on whiff, 1/2 on a successful hit/counter and temporarily pauses super meter drain
if sans is on second phase, he gets more grounded options and is unable to use "game breaker"
dispite if he has bad time on or not, if the enemy is in the air and or is knocked into the air, sans has an option if they are approaching him to attack (unless it's a projectile) to counter the opponent using the blue soul method, if he's attacked or the opponent is STILL approaching with an attack, the opponent will be blue souled and forced down onto the normal version of "sea of bones"
if the opponent is going further away and is chosing not to engage, if sans doesn't attack, a warning will show stating "You're showing mercy" if it reaches maximum, random slow bone attacks start showing automatically to the opponent while sans's super meter drain is paused.
the less dodge he has, the more intense these mercy bones will have, eventually becoming the normal blue bones.
if the opponent is forced down, the sea of bones will show a warning, you're meant to dodge it.