Source Filmmaker

Source Filmmaker

Sfm_Longstretch (Version 2)
Custard1  [developer] 9 Dec, 2014 @ 11:34pm
Map ideas!
I may have accidently deleted the old discussion. Post your map ideas and requests here, and I may or may not get round to them
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Showing 1-5 of 5 comments
Custard1  [developer] 9 Dec, 2014 @ 11:49pm 
Ok, someone asked for this, so here it is. Ladies and gentlemen, I present to you the process of how I build maps!

Part 1: Ideas:
I start by, you guessed it, getting an idea. This can be by either getting suggestions, observing supply and demand on the SFM workshop, or just by simply playing Team Fortress 2 and thinking "Hey, I wonder what it looks like from over there!".

Part 2: Aesthetic design:
Before I even start up Hammer, I do a sketch of what I want the general thematic to feel like. This may be something like a forest or something, and often is inspired by a tf2 map of the same sort of area.

Part 3: Layout:
This is the point where I've started my computer and finally woken up properly. Now I make some very simple brushes and surfaces in hammer to get an idea of scale and layout. This part can usually be redone a couple of times

Part 4: Building:
Now I seriously start building. I seal the map off so it will work, and add some pretty rough details and select the skybox and lighting I want to use. After I'm able to actually walk around in the map, I have a look up close at what needs fixing, what could be put in and what really doesn't need to be there. It also shows me if there's any lighting bugs (e.g. SFM_Longstretch used to be pitch black rock at one point).

Part 5: Refining:
Now that I've got most of the stuff I want in the map, I run and test it several times, each time adding a few extra cool details (like skyboxes) and doing a super strict bug test.

Part 6: Uploading:
Finally, I have something I'm happy with. This part is probably the hardest part for me. In the final stage, I save and convert the map to something SFM will recognise. Then, I run SFM and take some nice screenshots. This is actually pretty hard for me, as ironic as it is, I'm a pretty big SFM noob. Then, I upload the map, merge discussion, add pictures and description.

Part 6: Sleep:
You can see the title
Custard1  [developer] 9 Dec, 2014 @ 11:55pm 
Also, now that Longstretch is finally done, all efforts are now going into SFM_Pinecross (formerly known as sfm_pinewood)
Last edited by Custard1; 10 Dec, 2014 @ 1:13am
weggs 12 Dec, 2014 @ 5:24pm 
Sfm_Beach, I want it to look like a beach where people would normally swim, surf, and sit under an umbrella.
Hucket Bat 5 Jul, 2016 @ 2:31am 
sfm_trench, somthing like a WW1 no-mans land. lots of artillary batteries, shell holes and a big, muddy trench. might be good for those dramatic flashbacks or nightmares. plz do it. im a horrible map maker.
Dr. Pesky 26 Nov, 2017 @ 10:13am 
sfm_railyard. It's exactly what it says on the tin, it's a railyard.
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