Left 4 Dead 2

Left 4 Dead 2

Eco's Gameplay Tweaks
EcoDoBoteco  [developer] 6 Jul @ 12:41pm
changed cvars
// Miscellaneous
Convars.SetValue("z_head_damage_causes_wounds", "1");
Convars.SetValue("g_ragdoll_lvfadespeed", "1");
Convars.SetValue("g_ragdoll_fadespeed", "1");
Convars.SetValue("cl_ragdoll_limit", "0");
Convars.SetValue("cl_ragdoll_maxcount", "0");
Convars.SetValue("sv_client_min_interp_ratio", "0");
Convars.SetValue("sv_mincmdrate", "10");
Convars.SetValue("sv_minupdaterate", "10");
Convars.SetValue("sv_maxcmdrate", "100");
Convars.SetValue("sv_maxupdaterate", "100");
Convars.SetValue("melee_range", "90");
Convars.SetValue("chainsaw_attack_distance", "70");
Convars.SetValue("decalfrequency", "0");
Convars.SetValue("sv_vote_command_delay", "0");
Convars.SetValue("sv_vote_creation_timer", "0");
Convars.SetValue("director_afk_timeout", "20");
Last edited by EcoDoBoteco; 6 Jul @ 12:45pm